Search found 2274 matches

by VilleK
Tue Feb 27, 2007 11:53 am
Forum: General discussion
Topic: ZGameEditor help file
Replies: 6
Views: 12234

Well, also maybe if it is a good tool I can buy a license.
Do you have a web-adress to a officïcal WinCHR webpage?
I only find cracks when I google for WinCHR...
by VilleK
Mon Feb 26, 2007 5:04 pm
Forum: Your projects
Topic: Need App.DeltaTime help :)
Replies: 1
Views: 5272

I'm impressed! You really seem to have understood how to use ZGE even though there is so little documentation, good work. That makes me happy! :) About deltatime: Since you only set an initial velocity in OnSpawn, you do not need to use deltatime. If you modify Velocity or Position in an expression ...
by VilleK
Mon Feb 26, 2007 4:44 pm
Forum: General discussion
Topic: ZGameEditor help file
Replies: 6
Views: 12234

Boris, that is EXCELLENT :D

You are incredibly helpful, thank you :)
ZGE would progress much slower without your comments and help.

What tool have you used for making the help-file?
by VilleK
Mon Feb 26, 2007 4:40 pm
Forum: Releases
Topic: ZGameEditor beta 0.931
Replies: 0
Views: 7866

ZGameEditor beta 0.931

Update to the 0.93 release. * In 0.93 some components were disabled in the "Add component" dialog. * Clipboard handling rewritten: Now it behaves like a normal window application. - data is kept in the clipboard when opening another project - data is still in clipboard when closing ZGameEd...
by VilleK
Sun Feb 25, 2007 10:39 pm
Forum: General discussion
Topic: BUG report !
Replies: 3
Views: 6124

Oops!

Ok, I will fix this.

Thanks for reporting.
by VilleK
Sat Feb 24, 2007 5:07 pm
Forum: General discussion
Topic: Few suggestions for new build of ZGE
Replies: 2
Views: 5329

Yes clipboard support should be improved. In the meantime, try this for moving components between projects: Open the .zgeproj-files with a text editor like notepad. You will see xml-text like this: <Group Name="Globals"> <Children> ... </Children> </Group> <!-- Globals --> Copy and paste t...
by VilleK
Sat Feb 24, 2007 1:04 pm
Forum: Releases
Topic: ZGameEditor beta 0.93
Replies: 1
Views: 6999

ZGameEditor beta 0.93

This is the fourth release of the beta version. Changes: * Most of the suggestions from Mattias are implemented, from this thread * 'Refresh mesh' bug fixed, reported by turshija here * New icons for many of the components * + minor fixes Note: If you are using Firefox 2.0 as a browser, you may need...
by VilleK
Sat Feb 24, 2007 10:12 am
Forum: General discussion
Topic: Syntax question?
Replies: 4
Views: 7625

Re: Syntax question?

beldus wrote: modvalue =frac(X/Y)*Y

Where from your example x=10 and y=5
Ah, clever!

I knew there must be a simpler solution then what I suggested.
by VilleK
Fri Feb 23, 2007 12:57 pm
Forum: General discussion
Topic: Syntax question?
Replies: 4
Views: 7625

You can use frac-funtion which returns the decimal part. frac(10.5) = 0.5 frac(10) = 0.0 Temp1=12/5; //2.4 Temp2=Temp1-frac(Temp1); //2.0 Temp1=Temp1*5 - Temp2*5; //2.0 Temp1 now has the mod-value. Maybe if you tell me what you want to do then I can suggest an easier variant? I will add a mod-functi...
by VilleK
Thu Feb 22, 2007 6:05 pm
Forum: General discussion
Topic: Where is everybody ? :)
Replies: 2
Views: 6033

Well, soon I will release a public 1.0 version and then the forums will be open for everybody. So hopefully there won't be so lonely here then :) But it is hard to find users that are willing to spend time testing a new product, and writing feedback on forums. People have a limited amount of spare t...
by VilleK
Thu Feb 22, 2007 5:57 pm
Forum: General discussion
Topic: Future of ZGameEditor ...
Replies: 1
Views: 4815

Boris,

Currently the plan is to make the program totally free, and maybe
make it open source later on.

I do this just for fun :)
by VilleK
Thu Feb 22, 2007 5:55 pm
Forum: Your projects
Topic: First testing app :)
Replies: 5
Views: 8014

I'm thinking about this, and I will make some kind of file input feature
for reading data from files similar to how you describe.

But I will first release the 1.0 version, then add more features afterwards :)
by VilleK
Wed Feb 21, 2007 11:59 am
Forum: Your projects
Topic: First testing app :)
Replies: 5
Views: 8014

You can still have varied levels using code like: if(levelNr>5) { //spawn new kind of enemies on higher leves } if( frac(levelNr/2)==0 ) { //even levelnr: one kind of obstacles } else { //odd levelnr: other kind of obstacles } But I see your point, and I will put file input/output on the feature req...
by VilleK
Wed Feb 21, 2007 11:56 am
Forum: General discussion
Topic: The New Question about ZGE :)
Replies: 5
Views: 9376

You could make part of the snake a model, called SnakeBodySegmentModel or something. So you will have SnakeHeadModel spawning a SnakeBodySegmentModel that will follow the head. After a while a SnakeBodySegmentModel spawns a new SnakeBodySegmentModel which should follow the segment that spawned it. H...
by VilleK
Tue Feb 20, 2007 4:13 pm
Forum: Your projects
Topic: First testing app :)
Replies: 5
Views: 8014

The first ZGE application not written by me :D Cool! Hmm... file support is not a feature yet. It might come in a later version. Try to use procedural techniques. Instead of having each level in a file use something like: Calculate difficulity for new level: NrOfEnemies=LevelNr * 5; NrOfObstacles=Le...