Well, also maybe if it is a good tool I can buy a license.
Do you have a web-adress to a officïcal WinCHR webpage?
I only find cracks when I google for WinCHR...
Search found 2274 matches
- Tue Feb 27, 2007 11:53 am
- Forum: General discussion
- Topic: ZGameEditor help file
- Replies: 6
- Views: 12234
- Mon Feb 26, 2007 5:04 pm
- Forum: Your projects
- Topic: Need App.DeltaTime help :)
- Replies: 1
- Views: 5272
I'm impressed! You really seem to have understood how to use ZGE even though there is so little documentation, good work. That makes me happy! :) About deltatime: Since you only set an initial velocity in OnSpawn, you do not need to use deltatime. If you modify Velocity or Position in an expression ...
- Mon Feb 26, 2007 4:44 pm
- Forum: General discussion
- Topic: ZGameEditor help file
- Replies: 6
- Views: 12234
- Mon Feb 26, 2007 4:40 pm
- Forum: Releases
- Topic: ZGameEditor beta 0.931
- Replies: 0
- Views: 7866
ZGameEditor beta 0.931
Update to the 0.93 release. * In 0.93 some components were disabled in the "Add component" dialog. * Clipboard handling rewritten: Now it behaves like a normal window application. - data is kept in the clipboard when opening another project - data is still in clipboard when closing ZGameEd...
- Sun Feb 25, 2007 10:39 pm
- Forum: General discussion
- Topic: BUG report !
- Replies: 3
- Views: 6124
- Sat Feb 24, 2007 5:07 pm
- Forum: General discussion
- Topic: Few suggestions for new build of ZGE
- Replies: 2
- Views: 5329
- Sat Feb 24, 2007 1:04 pm
- Forum: Releases
- Topic: ZGameEditor beta 0.93
- Replies: 1
- Views: 6999
ZGameEditor beta 0.93
This is the fourth release of the beta version. Changes: * Most of the suggestions from Mattias are implemented, from this thread * 'Refresh mesh' bug fixed, reported by turshija here * New icons for many of the components * + minor fixes Note: If you are using Firefox 2.0 as a browser, you may need...
- Sat Feb 24, 2007 10:12 am
- Forum: General discussion
- Topic: Syntax question?
- Replies: 4
- Views: 7625
Re: Syntax question?
Ah, clever!beldus wrote: modvalue =frac(X/Y)*Y
Where from your example x=10 and y=5
I knew there must be a simpler solution then what I suggested.
- Fri Feb 23, 2007 12:57 pm
- Forum: General discussion
- Topic: Syntax question?
- Replies: 4
- Views: 7625
You can use frac-funtion which returns the decimal part. frac(10.5) = 0.5 frac(10) = 0.0 Temp1=12/5; //2.4 Temp2=Temp1-frac(Temp1); //2.0 Temp1=Temp1*5 - Temp2*5; //2.0 Temp1 now has the mod-value. Maybe if you tell me what you want to do then I can suggest an easier variant? I will add a mod-functi...
- Thu Feb 22, 2007 6:05 pm
- Forum: General discussion
- Topic: Where is everybody ? :)
- Replies: 2
- Views: 6033
Well, soon I will release a public 1.0 version and then the forums will be open for everybody. So hopefully there won't be so lonely here then :) But it is hard to find users that are willing to spend time testing a new product, and writing feedback on forums. People have a limited amount of spare t...
- Thu Feb 22, 2007 5:57 pm
- Forum: General discussion
- Topic: Future of ZGameEditor ...
- Replies: 1
- Views: 4815
- Thu Feb 22, 2007 5:55 pm
- Forum: Your projects
- Topic: First testing app :)
- Replies: 5
- Views: 8014
- Wed Feb 21, 2007 11:59 am
- Forum: Your projects
- Topic: First testing app :)
- Replies: 5
- Views: 8014
You can still have varied levels using code like: if(levelNr>5) { //spawn new kind of enemies on higher leves } if( frac(levelNr/2)==0 ) { //even levelnr: one kind of obstacles } else { //odd levelnr: other kind of obstacles } But I see your point, and I will put file input/output on the feature req...
- Wed Feb 21, 2007 11:56 am
- Forum: General discussion
- Topic: The New Question about ZGE :)
- Replies: 5
- Views: 9376
You could make part of the snake a model, called SnakeBodySegmentModel or something. So you will have SnakeHeadModel spawning a SnakeBodySegmentModel that will follow the head. After a while a SnakeBodySegmentModel spawns a new SnakeBodySegmentModel which should follow the segment that spawned it. H...
- Tue Feb 20, 2007 4:13 pm
- Forum: Your projects
- Topic: First testing app :)
- Replies: 5
- Views: 8014
The first ZGE application not written by me :D Cool! Hmm... file support is not a feature yet. It might come in a later version. Try to use procedural techniques. Instead of having each level in a file use something like: Calculate difficulity for new level: NrOfEnemies=LevelNr * 5; NrOfObstacles=Le...