Search found 789 matches

by Rado1
Tue Apr 10, 2012 11:57 pm
Forum: General discussion
Topic: Restarting interrupted timers
Replies: 2
Views: 4930

Hi Ville,

thank you for solving this problem with timer, CurrentRelativeTime works fine.

You can see some screenshots of my current project Toyland Shooter here.
by Rado1
Tue Apr 10, 2012 11:51 pm
Forum: Your projects
Topic: Toyland Shooter
Replies: 22
Views: 49613

Toyland Shooter

(Because Ville asked me to provide some screenshots,) this is a preliminary announcement of the game called Toyland Shooter I'm currently working on. It's a ballistic game situated to a world of toy blocks, its citizens and ugly evils. Player's goal will be to solve various physical problems how to ...
by Rado1
Mon Apr 09, 2012 10:29 pm
Forum: General discussion
Topic: Restarting interrupted timers
Replies: 2
Views: 4930

Restarting interrupted timers

When leaving an application state, the contained running timer is stopped. After returning to the state again, the timer continues counting at the place it was stopped. However, it is not possible (or at least I do not know how) to restart timer counting from the beginning when repeatedly switched t...
by Rado1
Thu Apr 05, 2012 6:30 pm
Forum: Bug reports
Topic: Access violation instead of syntax error
Replies: 4
Views: 15044

Access violation instead of syntax error

Sometimes, access violation exception is thrown instead of normal syntax error. This does not harm editor too much, but I'm not sure about consequences, eg., sometimes I cannot build and compress project because of another access violation exception. Here are the steps how to reproduce the problem: ...
by Rado1
Tue Apr 03, 2012 10:05 pm
Forum: Bug reports
Topic: Problems with implicit meshes
Replies: 1
Views: 4184

Problems with implicit meshes

A lot of trials to edit MeshImplicit component end up in long updating of implicit geometry and consequent out of memory message. After adding some components also the log window get crazy with never ending updating of implicit geometry. Of course, this is not a surprise because MeshImplicit is stil...
by Rado1
Fri Mar 30, 2012 9:44 pm
Forum: Bug reports
Topic: Issues with skins
Replies: 2
Views: 4683

Another problem is that when a skin is active, accelerator key letters in menus are not underlined even if they are underlined in my normal Windows theme. This is a minor issue, but, when the Preview window is focused, a simple pressing of a key such as S, T, P, E,... moves focus to menu even if run...
by Rado1
Fri Mar 30, 2012 5:41 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 196242

Ville, it's ok now, thanks. There was maybe some stupid web file cache in my company which has been released in meantime.
by Rado1
Fri Mar 30, 2012 2:01 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 196242

Timer is still not working.
by Rado1
Fri Mar 30, 2012 1:35 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 196242

Hi Ville, I cannot run applications in the Preview window. Time is "frozen" there, animations do not work. When I updated to the previous version of ZGE some weeks ago, I had the same problem, but it disappeared after restart (or so, I do not remember exactly). Now, the problem remains als...
by Rado1
Sun Mar 18, 2012 9:34 am
Forum: Bug reports
Topic: Find does not work in Code editor
Replies: 2
Views: 4704

Does it fail every time for you? Yes every time the dialog is closed, nothing is found, and focus is lost from the Code editor. I tested it on an empty project, existing projects... always the same behavior. An interesting behavior I observed for XML editor: when immediately after finding in Code e...
by Rado1
Fri Mar 16, 2012 8:01 pm
Forum: Bug reports
Topic: Find does not work in Code editor
Replies: 2
Views: 4704

Find does not work in Code editor

Neither Find nor Replace works in the Code editor - the specified text is not found and selected. It would also be nice if F3 searches next occurrence and Shift+F3 previous occurrence of the last specified string. An alternative would be that the Find/Replace dialog does not disappear on finding nex...
by Rado1
Thu Mar 15, 2012 2:50 pm
Forum: Feature requests
Topic: Configurable appearance of code editor
Replies: 2
Views: 4348

Once that problem is fixed, the code editor ( just like the scroll-bars ) should use the colors as defined in the used skin. This would also be fine if skins provide visible colors. But setting of font (typeface, size, ...) can be provided independently on used skins. My personal preference is, eg....
by Rado1
Thu Mar 15, 2012 2:20 pm
Forum: Feature requests
Topic: Configurable appearance of code editor
Replies: 2
Views: 4348

Configurable appearance of code editor

I would really appreciate the possibility to configure font and colors of syntax highlighting used in code editor. This feature would fix the current problem with "invisible" keywords in dark ZGE skins and also would allow to override, sometimes incorrect, settings of Windows themes, which...
by Rado1
Wed Mar 14, 2012 6:17 pm
Forum: Bug reports
Topic: Issues with skins
Replies: 2
Views: 4683

Issues with skins

Here is a summary of my observations (some of them have already been mentioned by other people): 1. Color picker is invisible in Properties, even if the area is clickable and color dialog appears. 2. Icons are outlined with light borders in dark skins. I hope Ville will come soon with a new icon set...
by Rado1
Fri Mar 09, 2012 11:24 am
Forum: Feature requests
Topic: OnStart section for AnimatorGroup
Replies: 2
Views: 4276

VilleK wrote:I'm adding OnStart and uploading a new beta in a few minutes!
Great. Thank you.