Search found 789 matches

by Rado1
Fri Mar 09, 2012 9:15 am
Forum: Feature requests
Topic: OnStart section for AnimatorGroup
Replies: 2
Views: 4272

OnStart section for AnimatorGroup

Sometimes, it would be handy to have the OnStart section in AnimatorGroup component. This can be used, eg., to set properties of the comprised animations before they actually start. Now, I'm using functions such as: void startAnimation(){ <set properties> @StartAnimator(Animator : <animator group>);...
by Rado1
Fri Mar 02, 2012 2:58 pm
Forum: Bug reports
Topic: Incorrect value of strToInt for negative numbers
Replies: 2
Views: 5049

I already use simpler, less robust, workaround, but this is not nice anyway.

Code: Select all

result = subStr(str, 0,1) == "-" ? strToInt(subStr(str, 1, length(str)-1))*-1: strToInt(str);
by Rado1
Fri Mar 02, 2012 1:58 pm
Forum: Bug reports
Topic: Incorrect value of strToInt for negative numbers
Replies: 2
Views: 5049

Incorrect value of strToInt for negative numbers

trace(intToStr(strToInt("-1"))) displays -29, trace(intToStr(strToInt("-10"))) displays -290, etc.
by Rado1
Tue Feb 21, 2012 8:40 am
Forum: Bug reports
Topic: Problems with bitmaps
Replies: 13
Views: 15274

Do you see any GL-error messages in the ZGE log window? Please also check for updated GL-drivers from AMD. No error messages appear. Any particular reason you want these highres textures? I have no particular reason to use highres textures in my current projects. There are usually workarounds how t...
by Rado1
Sat Feb 18, 2012 4:46 pm
Forum: Bug reports
Topic: Problems with bitmaps
Replies: 13
Views: 15274

VilleK wrote: About the weird Blur-problem: Does it look the same when you generate a exe-file? And could you please post two bitmaps (using "Save to file" button), one at a lower resolution when it is working, and one with the wrong output.
Yes, the same look also for exe file. Here are the bitmaps.
by Rado1
Fri Feb 17, 2012 3:33 pm
Forum: Bug reports
Topic: Problems with hibernation
Replies: 8
Views: 9675

I found out why the properties were disappearing so there will be a fix for that in next update. Great! Btw, "ToylandShooter"? Sounds interesting, please post more info when you feel ready for it :) Toyland Shooter will be my first game which uses ZGEBullet library. It will be something b...
by Rado1
Fri Feb 17, 2012 1:37 pm
Forum: Bug reports
Topic: Problems with bitmaps
Replies: 13
Views: 15274

Hi Ville, Kjell, In general the bitmap generators of Tg and Werkzeug are of much higher quality. Yes, but they do not provide expressions in bitmaps, just nicely configurable predefined components. ZGE is more powerful with this feature. - BitmapBlur: This does not produce any problems here. It shou...
by Rado1
Thu Feb 16, 2012 9:12 am
Forum: Bug reports
Topic: Problems with hibernation
Replies: 8
Views: 9675

Another observation: Properties of selected components disappear also when changing Windows theme or just changing theme's color scheme while ZGE is running. To see the bug, after changing the theme/scheme just select some components in the Project tree - their properties are not displayed. This is ...
by Rado1
Thu Feb 16, 2012 1:10 am
Forum: Bug reports
Topic: Problem with reloading bitmap and dll
Replies: 2
Views: 4471

Hi Ville,

thanks, the fixes work well!

One cosmetic problem: after exiting a run (F9 + ... + Esc) displayed in the desktop resolution (fullscreen) the bitmap Preview does not refresh its content.
by Rado1
Thu Feb 16, 2012 12:49 am
Forum: Bug reports
Topic: Problems with hibernation
Replies: 8
Views: 9675

Hi Kjell, thanks for explanation. Anyway, it is strange that different colors are used when switching skin and when starting ZGE in the default Windows skin. Any ideas how to change colors of comments / variable-types in Windows theme on XP? I could not find them in the Display Properties / Appearan...
by Rado1
Thu Feb 16, 2012 12:21 am
Forum: Bug reports
Topic: Problems with hibernation
Replies: 8
Views: 9675

Regarding to hibernation, this usually happens when I hibernate my notebook working on built-in LCD and waking it up in dock with two dual monitors (probably also vice versa). The Lenovo Presentation director switches the display resolution during wake up. I tried to reproduce the problem on my note...
by Rado1
Wed Feb 15, 2012 11:11 pm
Forum: Bug reports
Topic: Problems with hibernation
Replies: 8
Views: 9675

Whenever I apply style (just once and regardless of hibernation problem), the code editor syntax highlighting "turns to gray". Each next application of style keeps the gray syntax highlighting. Restarting of ZGE returns normal highlighting. See the attached screenshots.
by Rado1
Tue Feb 14, 2012 10:44 pm
Forum: Bug reports
Topic: Problems with bitmaps
Replies: 13
Views: 15274

... and here is example of strange displaying of a texture with high TextureScale; (6000.0, 6000.0, 0.0) in this case.
by Rado1
Tue Feb 14, 2012 10:40 pm
Forum: Bug reports
Topic: Problems with bitmaps
Replies: 13
Views: 15274

To explain my problems better, I'm sending you screenshots of how I see bitmaps in my example project.
by Rado1
Tue Feb 14, 2012 1:15 pm
Forum: Bug reports
Topic: Problem with reloading bitmap and dll
Replies: 2
Views: 4471

Problem with reloading bitmap and dll

After a bitmap is reloaded from file again in the BitmapFromFile component, an exception that dll cannot be found ("# ZGEBullet not found" message) occurs and application cannot run from editor. I observed this bug when the reloaded bitmap was used in font, but may appear also in other sit...