Search found 2277 matches

by VilleK
Tue Jun 12, 2007 4:07 pm
Forum: Releases
Topic: ZGameEditor 1.2.2: ActiveX
Replies: 0
Views: 17783

ZGameEditor 1.2.2: ActiveX

Changes in 1.2.2 version: * Fixed: Time is reset every time application is started in preview window. Previously applications that depended on that App.Time starts on zero did not work correct when previewed several times. * Fixed: Assert-bug in editor should not appear any more. * New property: &qu...
by VilleK
Sun Jun 10, 2007 10:19 am
Forum: General discussion
Topic: Hi!!
Replies: 8
Views: 10556

Yes internet-support in ZGE would be very interesting! It requires lots of research from my part though because I haven't really worked with network-programming before. But I hope to add some sort of network-support later on.
by VilleK
Fri Jun 08, 2007 10:57 am
Forum: General discussion
Topic: Hi!!
Replies: 8
Views: 10556

You mean like entering your name into a highscore table? I've been thinking about that. It would be cool to have games with highscore-tables which are saved to disk (or maybe even online).

Boris is right, it's not possible in current ZGE-version. But I add it to my todo-list for future versions!
by VilleK
Wed Jun 06, 2007 1:46 pm
Forum: General discussion
Topic: And, im still here :)
Replies: 1
Views: 4694

Boris, welcome back again ;)
Look forward to your projects!
by VilleK
Wed Jun 06, 2007 1:45 pm
Forum: Your projects
Topic: Bangers game, beta version
Replies: 1
Views: 5493

It's fun to play. I like the way cars bounce off the walls. It plays very different speed between preview and run windows. This is because different frame rates. Try replacing code like this: //Instead of this: //Speed = Speed + 0.01; //Do this instead Speed += 4 * App.DeltaTime; That will make the ...
by VilleK
Wed Jun 06, 2007 1:25 pm
Forum: General discussion
Topic: Wierd bug ...
Replies: 2
Views: 6128

He he, yep that's where the source code is :)

Hmm... it works when I try to preview. Do you use the latest 1.2.1 version of ZGE?
by VilleK
Fri Jun 01, 2007 8:05 pm
Forum: General discussion
Topic: Hi!!
Replies: 8
Views: 10556

Hi and welcome juansrx! Is there any basic data structure, like an array There is currently no built in array type in the scripting language. But if you look at the FileDemo example it demonstrates how to read an array-like structure from a text file and build a tile-map from that. Is there any scro...
by VilleK
Mon May 21, 2007 8:39 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80809

Any more requests? If there is a feature you want then please ask about it here :)
by VilleK
Mon May 07, 2007 6:36 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80809

Ok, I will look into importing mesh formats. Can't make any promises though :)
by VilleK
Sat May 05, 2007 3:38 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80809

Feature requests?

I'm planning which features to add for next version of ZGameEditor. If there is something important you think is missing in the current version of ZGameEditor then post a feature request here, thanks! :) EDIT: Because there are so many posts in this thread now I've moved the discussion to a separate...
by VilleK
Tue May 01, 2007 10:35 am
Forum: Releases
Topic: ZGameEditor 1.2.1: CleanseCube demo
Replies: 0
Views: 17173

ZGameEditor 1.2.1: CleanseCube demo

Changes in 1.2.1 version: - Improved : The MeshCube component now correctly generates texture coordinates so that a cube can be completely covered with a texture. - Improved : The MeshCube component has new properties XCount and YCount for controlling the nr of subdivisions of the cube. Combine a su...
by VilleK
Fri Apr 20, 2007 3:51 pm
Forum: General discussion
Topic: Font component documentation
Replies: 0
Views: 6529

Font component documentation

Reference documentation for the new Font-component is now up:

http://www.zgameeditor.org/index.php/ComponentRef/Font

Image
by VilleK
Wed Apr 18, 2007 3:36 pm
Forum: Releases
Topic: ZGameEditor 1.2.0: Bitmapped fonts
Replies: 0
Views: 18043

ZGameEditor 1.2.0: Bitmapped fonts

Changes in 1.2.0 version: - New feature : The Font-component allows you to use external bitmaps as fonts. See the modified font in Triple-E for an example of this. - New feature : You can now enter multi-line text for the RenderText component. - Improved : The UPX-compressor is now included in the Z...
by VilleK
Mon Apr 16, 2007 7:15 pm
Forum: General discussion
Topic: I'm still alive :)
Replies: 1
Views: 5001

Hey Boris, I thought you left :)

Although there is not much activity on this forum, I'm still working just as much on ZGE and will keep on doing so. I have many more features planned.

Glad to hear you are still here, and hope you find the new features useful!
by VilleK
Tue Apr 10, 2007 8:31 am
Forum: Releases
Topic: ZGameEditor 1.1.0: Import bitmaps and set video modes (UPD)
Replies: 0
Views: 14423

ZGameEditor 1.1.0: Import bitmaps and set video modes (UPD)

Changes in 1.1.0 version: - New feature : Properties on Application " Fullscreen " and " ScreenMode " allow you to set video settings for your application. - New feature : Import bitmaps to your application to use as textures with the new BitmapFromFile -component. For now there ...