Search found 1005 matches

by jph_wacheski
Mon May 05, 2008 6:24 pm
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45835

flying camera,. fun!

yup, indeed StarCastle has been a big influance on me! loved it as a kid,. sucked in quarters quite well too,. I like these games with a simple play system and a skill or finesse style of play,. asteroids, starcastle, defender, joust, some of my faves. Cool of you to suggest the camera pull back,. a...
by jph_wacheski
Mon May 05, 2008 3:48 am
Forum: Your projects
Topic: If man is FIVE,.. .scr
Replies: 5
Views: 8161

If man is FIVE,.. .scr

Here is a lo-rez ver. of a little screensaver I am building., it is a called PENTAGRAM and is based on the five sided geometric form,. . I think it becomes and remaines visualy interesting. It is based on several oscilating values that due to their not oscilating on even numbers creates an endless, ...
by jph_wacheski
Wed Apr 30, 2008 3:39 pm
Forum: General discussion
Topic: Floating Rounded numbers,. ?
Replies: 2
Views: 4160

//here is what I would do
Temp1=random(4,2);
Temp1-=frac(Temp1);
Dang, you so smart ! that will work,. Thanks

Ok, I see about the repeatCount, I can just use a condition to limit it and leave the repeat count at -1,. np.
by jph_wacheski
Wed Apr 30, 2008 2:47 pm
Forum: General discussion
Topic: Floating Rounded numbers,. ?
Replies: 2
Views: 4160

Floating Rounded numbers,. ?

Not sure if I'm just not up on my terminology or what,. but why can I not figure out how to set a value from a ZExpresion for a "Float" ? i.e; Timer.RepeatCount=7; when I try this i get an err response "Only float type properties can be used:" also; while I am here, what is the b...
by jph_wacheski
Wed Apr 30, 2008 1:09 pm
Forum: General discussion
Topic: Arrays
Replies: 9
Views: 10633

ASCII levels from images,. .

yeah I get sucked into the metaphor and forget that all this digital media is a bunch of digits, Matrix style. I am a big fan of the GIMP for all my image prossesing needs,. and a quick look throught the formats tought me a few things,. (it will even generate an HTML table based on an image,. cool !...
by jph_wacheski
Wed Apr 30, 2008 3:26 am
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45835

just to keep you up to date,. . I moved the camera in a bit,. as things are looking so nice! ;) still tweeking everything,. colors lastly,. the drop shadows add some needed depth,. I am considering adding an edge rendering shader,. would like to see it will thick dark lines on the edges,. will have ...
by jph_wacheski
Wed Apr 30, 2008 3:05 am
Forum: General discussion
Topic: IDE/saving - .00x value rounding limit ?
Replies: 4
Views: 5541

concure,. 3 is all I need for now,. it is just due to cardinal angles and fractional rotations,. so 4 will likely be fine for any forseeable use, and with Kjell's tip we can save any crucial values up to 12 places by assigning them in Zexpressions. Roc.
by jph_wacheski
Wed Apr 30, 2008 3:02 am
Forum: General discussion
Topic: Arrays
Replies: 9
Views: 10633

ah,. indeed I will read up on my file formats,. I was under the mistaken impression that text was all that could be read,. or at least i had not considered other ways to save graphic files,. it looks as though a simple paint program will be useable for a level/gamedata editor. you keep me thinkin' t...
by jph_wacheski
Tue Apr 29, 2008 6:40 pm
Forum: General discussion
Topic: IDE/saving - .00x value rounding limit ?
Replies: 4
Views: 5541

IDE/saving - .00x value rounding limit ?

I have noticed that the IDE interface is rounding values that have 3 places past the decimel,. specificaly a set rotation of .125 will become .12 or .005 becomes 0. However I can still compile an .exe with these values,. and they also stay as set for the ZGE session,. it is only when reloading the ....
by jph_wacheski
Tue Apr 29, 2008 5:56 pm
Forum: Tips'n'Tricks
Topic: Anti-Aliased Circle
Replies: 3
Views: 6312

thanks Kjell.., I was thinking to do a plain circle with a clamp,. but this is even better with nice edges,. sweet!

What are you working on ? I for one would love to see a demo,. <knudge, knudge> contact me through email if you don't want to post it public,. .

peace
by jph_wacheski
Tue Apr 29, 2008 5:51 pm
Forum: General discussion
Topic: Arrays
Replies: 9
Views: 10633

humm,.

well that is too bad, it would be a nice way to import level data, etc. into ZGE, could something be added to just read data from a bitmap,. as I can think of loads of uses for that. And I would like the data prootected in the exe. I was just going to use this to build 3d text however on reading thi...
by jph_wacheski
Mon Apr 28, 2008 10:17 pm
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45835

more new works,.

the work continues,. and I am happy! I have been doing a bit of genrative 'music',. basicly simple beats currently,. one is on the info. screen at start, and another is on the title screen when you are dead,. very basic still, however I am a fan if minimalism, and I like these bits so far. Also remi...
by jph_wacheski
Sat Apr 26, 2008 1:57 pm
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45835

thanks.

Glad you played it through, it is not that hard,. yet. You make a good point about the power-ups; it may be un-fair to not let you pick those up as they are used against you now. Yes you are quite correct in that they currently only get picked up when your health is down. With all these little updat...
by jph_wacheski
Fri Apr 25, 2008 7:49 pm
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45835

friday,. update

did some colour work, redsigned the WELL models,. lots of particles added., some new sounds,. added eyes or beaks? to the player and drones,. and now the drones will fire at you if they roll over a pow-up! well acutally they simply fire in the direction they are going however since they often chase ...
by jph_wacheski
Wed Apr 23, 2008 3:13 pm
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45835

for today,.

more done on this; -the player ship now angles into the movements,. (realism!) -removed all the textures,. likeing the flat shading for now,. -some more sound work, -added some 3d particle effects,. I am now using Animators for value changes,. as thay should be self corrected timeing wise. and are s...