Search found 1005 matches
- Mon May 05, 2008 6:24 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 45835
flying camera,. fun!
yup, indeed StarCastle has been a big influance on me! loved it as a kid,. sucked in quarters quite well too,. I like these games with a simple play system and a skill or finesse style of play,. asteroids, starcastle, defender, joust, some of my faves. Cool of you to suggest the camera pull back,. a...
- Mon May 05, 2008 3:48 am
- Forum: Your projects
- Topic: If man is FIVE,.. .scr
- Replies: 5
- Views: 8161
If man is FIVE,.. .scr
Here is a lo-rez ver. of a little screensaver I am building., it is a called PENTAGRAM and is based on the five sided geometric form,. . I think it becomes and remaines visualy interesting. It is based on several oscilating values that due to their not oscilating on even numbers creates an endless, ...
- Wed Apr 30, 2008 3:39 pm
- Forum: General discussion
- Topic: Floating Rounded numbers,. ?
- Replies: 2
- Views: 4160
- Wed Apr 30, 2008 2:47 pm
- Forum: General discussion
- Topic: Floating Rounded numbers,. ?
- Replies: 2
- Views: 4160
Floating Rounded numbers,. ?
Not sure if I'm just not up on my terminology or what,. but why can I not figure out how to set a value from a ZExpresion for a "Float" ? i.e; Timer.RepeatCount=7; when I try this i get an err response "Only float type properties can be used:" also; while I am here, what is the b...
- Wed Apr 30, 2008 1:09 pm
- Forum: General discussion
- Topic: Arrays
- Replies: 9
- Views: 10633
ASCII levels from images,. .
yeah I get sucked into the metaphor and forget that all this digital media is a bunch of digits, Matrix style. I am a big fan of the GIMP for all my image prossesing needs,. and a quick look throught the formats tought me a few things,. (it will even generate an HTML table based on an image,. cool !...
- Wed Apr 30, 2008 3:26 am
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 45835
just to keep you up to date,. . I moved the camera in a bit,. as things are looking so nice! ;) still tweeking everything,. colors lastly,. the drop shadows add some needed depth,. I am considering adding an edge rendering shader,. would like to see it will thick dark lines on the edges,. will have ...
- Wed Apr 30, 2008 3:05 am
- Forum: General discussion
- Topic: IDE/saving - .00x value rounding limit ?
- Replies: 4
- Views: 5541
- Wed Apr 30, 2008 3:02 am
- Forum: General discussion
- Topic: Arrays
- Replies: 9
- Views: 10633
ah,. indeed I will read up on my file formats,. I was under the mistaken impression that text was all that could be read,. or at least i had not considered other ways to save graphic files,. it looks as though a simple paint program will be useable for a level/gamedata editor. you keep me thinkin' t...
- Tue Apr 29, 2008 6:40 pm
- Forum: General discussion
- Topic: IDE/saving - .00x value rounding limit ?
- Replies: 4
- Views: 5541
IDE/saving - .00x value rounding limit ?
I have noticed that the IDE interface is rounding values that have 3 places past the decimel,. specificaly a set rotation of .125 will become .12 or .005 becomes 0. However I can still compile an .exe with these values,. and they also stay as set for the ZGE session,. it is only when reloading the ....
- Tue Apr 29, 2008 5:56 pm
- Forum: Tips'n'Tricks
- Topic: Anti-Aliased Circle
- Replies: 3
- Views: 6312
- Tue Apr 29, 2008 5:51 pm
- Forum: General discussion
- Topic: Arrays
- Replies: 9
- Views: 10633
humm,.
well that is too bad, it would be a nice way to import level data, etc. into ZGE, could something be added to just read data from a bitmap,. as I can think of loads of uses for that. And I would like the data prootected in the exe. I was just going to use this to build 3d text however on reading thi...
- Mon Apr 28, 2008 10:17 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 45835
more new works,.
the work continues,. and I am happy! I have been doing a bit of genrative 'music',. basicly simple beats currently,. one is on the info. screen at start, and another is on the title screen when you are dead,. very basic still, however I am a fan if minimalism, and I like these bits so far. Also remi...
- Sat Apr 26, 2008 1:57 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 45835
thanks.
Glad you played it through, it is not that hard,. yet. You make a good point about the power-ups; it may be un-fair to not let you pick those up as they are used against you now. Yes you are quite correct in that they currently only get picked up when your health is down. With all these little updat...
- Fri Apr 25, 2008 7:49 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 45835
friday,. update
did some colour work, redsigned the WELL models,. lots of particles added., some new sounds,. added eyes or beaks? to the player and drones,. and now the drones will fire at you if they roll over a pow-up! well acutally they simply fire in the direction they are going however since they often chase ...
- Wed Apr 23, 2008 3:13 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 45835
for today,.
more done on this; -the player ship now angles into the movements,. (realism!) -removed all the textures,. likeing the flat shading for now,. -some more sound work, -added some 3d particle effects,. I am now using Animators for value changes,. as thay should be self corrected timeing wise. and are s...