Search found 1891 matches

by Kjell
Wed Mar 26, 2008 4:10 pm
Forum: General discussion
Topic: point_direction, point_distance, best way to find ?
Replies: 5
Views: 7681

Hi jph_wacheski, While I have to vote against the 2D varieties of your suggestions as ZGE does not have a 2D system in place at all, I do agree that not being able to get the distance between 2 objects easily ( or anything regarding instances for that matter ) is quite a shortcoming. Off-topic: The ...
by Kjell
Fri Mar 21, 2008 12:01 pm
Forum: Releases
Topic: ZGameEditor 1.7.5: 3ds texture coordinates
Replies: 3
Views: 20122

Hej Ville,

I sure will!

8)
by Kjell
Sat Mar 15, 2008 11:59 am
Forum: Releases
Topic: ZGameEditor 1.7.5: 3ds texture coordinates
Replies: 3
Views: 20122

Hej Ville,

Tested, working & ecstatic 8)

Great stuff~
Kjell
by Kjell
Tue Mar 11, 2008 4:56 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81187

Hej, Since interaction between instances requires a significant scripting overhaul as mentioned several times before, perhaps adding a non-editable unique ID property ( spawned Model pointer ) to the SpawnModel component could be something to build on for now? This might be a easy-to-implement ( tho...
by Kjell
Sat Mar 08, 2008 6:49 pm
Forum: Your projects
Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
Replies: 25
Views: 34057

8)

Reminds me of the boss stages in Space Invaders Extreme.

http://www.taito.jp/csm/title/2007/sie/ ... index.html

Keep it up!
K
by Kjell
Fri Mar 07, 2008 1:52 pm
Forum: Releases
Topic: ZGameEditor 1.7.4: Minor tweaks and fixes
Replies: 1
Views: 16080

Hej Ville,

Great release, all changes/improvements/bug-fixes checked and working!

Regards,
Kjell
by Kjell
Thu Mar 06, 2008 1:34 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19208

Hej Ville, I've done a close inspection on various .3ds exports and it's not all that complicated actually. The first question is wether or not to take the Pivot vector ( B013 ) in concideration or not. This is the value that is causing the 0.5 offset abnormalities ( the default pivot Y value when c...
by Kjell
Wed Mar 05, 2008 9:03 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19208

Voila,

Box.Pivot: 0,0,-3
Box.CoG: 0,0,0

Sphere.Pivot: -4,-2,0
Sphere.CoG: -4,0,0

Cylinder.Pivot: -2,0,0
Cylinder.CoG: 3,0,0

Good Luck,
Kjell
by Kjell
Wed Mar 05, 2008 5:39 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19208

Hej VilleK, Well, first of all I would change the import behavior slightly, in that by default it creates a model component for each separate object in the .3ds file. So for the box example ( the one with the cyan colored text ) a model component would be created with a position of 5,0,0, and the co...
by Kjell
Wed Mar 05, 2008 4:24 pm
Forum: General discussion
Topic: Animations
Replies: 2
Views: 4940

Hej VilleK, Taken from the Wikipedia entry: Originally created by Sony Computer Entertainment as the official format for PlayStation 3 and PlayStation Portable development, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with...
by Kjell
Wed Mar 05, 2008 4:21 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81187

Hej, Some material / texture related requests. Import 3DS-file - UV data support ( some kind of UV data does seem to get imported, but haven't been able to get it to work properly ). - Automatically generate material / bitmap components when importing 3d data containing materials & texture refer...
by Kjell
Wed Mar 05, 2008 2:30 pm
Forum: General discussion
Topic: Animations
Replies: 2
Views: 4940

Animations

Hi, Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already. While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that...
by Kjell
Wed Mar 05, 2008 1:27 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19208

Hi VilleK, Sorry for the confusion, this difference is caused by resetting the XForm before exporting. Also I was incorrect about the pivot being animatable ... and while it seems like you can do this, it actually just offsets the Mesh Matrix and stores the movement in a position/rotation keyframe o...
by Kjell
Tue Mar 04, 2008 7:45 pm
Forum: General discussion
Topic: ZGE
Replies: 1
Views: 4017

ZGE

:idea:

Did you know ZGE is actually a acronym for "Zero Gravity Effect"? Makes up for a great denotation of your lightweight / easy-to-get-into editor 8)

Kjell
by Kjell
Tue Mar 04, 2008 6:47 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19208

Hej VilleK,

Here you go~

Regards,
Kjell