Search found 1891 matches
- Wed Mar 26, 2008 4:10 pm
- Forum: General discussion
- Topic: point_direction, point_distance, best way to find ?
- Replies: 5
- Views: 7681
Hi jph_wacheski, While I have to vote against the 2D varieties of your suggestions as ZGE does not have a 2D system in place at all, I do agree that not being able to get the distance between 2 objects easily ( or anything regarding instances for that matter ) is quite a shortcoming. Off-topic: The ...
- Fri Mar 21, 2008 12:01 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.5: 3ds texture coordinates
- Replies: 3
- Views: 20122
- Sat Mar 15, 2008 11:59 am
- Forum: Releases
- Topic: ZGameEditor 1.7.5: 3ds texture coordinates
- Replies: 3
- Views: 20122
- Tue Mar 11, 2008 4:56 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81187
Hej, Since interaction between instances requires a significant scripting overhaul as mentioned several times before, perhaps adding a non-editable unique ID property ( spawned Model pointer ) to the SpawnModel component could be something to build on for now? This might be a easy-to-implement ( tho...
- Sat Mar 08, 2008 6:49 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34057
Reminds me of the boss stages in Space Invaders Extreme.
http://www.taito.jp/csm/title/2007/sie/ ... index.html
Keep it up!
K
- Fri Mar 07, 2008 1:52 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.4: Minor tweaks and fixes
- Replies: 1
- Views: 16080
- Thu Mar 06, 2008 1:34 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
Hej Ville, I've done a close inspection on various .3ds exports and it's not all that complicated actually. The first question is wether or not to take the Pivot vector ( B013 ) in concideration or not. This is the value that is causing the 0.5 offset abnormalities ( the default pivot Y value when c...
- Wed Mar 05, 2008 9:03 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
- Wed Mar 05, 2008 5:39 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
Hej VilleK, Well, first of all I would change the import behavior slightly, in that by default it creates a model component for each separate object in the .3ds file. So for the box example ( the one with the cyan colored text ) a model component would be created with a position of 5,0,0, and the co...
- Wed Mar 05, 2008 4:24 pm
- Forum: General discussion
- Topic: Animations
- Replies: 2
- Views: 4940
Hej VilleK, Taken from the Wikipedia entry: Originally created by Sony Computer Entertainment as the official format for PlayStation 3 and PlayStation Portable development, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with...
- Wed Mar 05, 2008 4:21 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81187
- Wed Mar 05, 2008 2:30 pm
- Forum: General discussion
- Topic: Animations
- Replies: 2
- Views: 4940
Animations
Hi, Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already. While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that...
- Wed Mar 05, 2008 1:27 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
Hi VilleK, Sorry for the confusion, this difference is caused by resetting the XForm before exporting. Also I was incorrect about the pivot being animatable ... and while it seems like you can do this, it actually just offsets the Mesh Matrix and stores the movement in a position/rotation keyframe o...
- Tue Mar 04, 2008 7:45 pm
- Forum: General discussion
- Topic: ZGE
- Replies: 1
- Views: 4017
ZGE
Did you know ZGE is actually a acronym for "Zero Gravity Effect"? Makes up for a great denotation of your lightweight / easy-to-get-into editor
Kjell
- Tue Mar 04, 2008 6:47 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208