Search found 2277 matches
- Sat Feb 23, 2008 1:14 pm
- Forum: Your projects
- Topic: Space Fortress Z - a simple game with .zgeproj source file!
- Replies: 5
- Views: 11022
- Thu Feb 21, 2008 11:59 am
- Forum: Your projects
- Topic: Space Fortress Z - a simple game with .zgeproj source file!
- Replies: 5
- Views: 11022
- Thu Feb 21, 2008 11:56 am
- Forum: Releases
- Topic: ZGameEditor 1.7.2: Bugfixes
- Replies: 0
- Views: 15495
ZGameEditor 1.7.2: Bugfixes
Changes in 1.7.2 version: * Fixed: Texture wrap mirror-repeat would sometimes not work * Fixed: Timer interval sometimes behaved strange * Fixed: GL-preview window in ZDesigner would sometimes lock * Added new sample-project: ZBlast asteroid style arena shooting game Note: * Mac and Linux runtime bi...
- Mon Feb 18, 2008 12:47 pm
- Forum: General discussion
- Topic: Greatings, Procedural Content Creation,. .
- Replies: 1
- Views: 5251
Werkzeug is a very impressive tool, it is one of my main inspirations for making ZGameEditor in the first place. I'm not too happy with the user interface in Werkzeug though. I want applications to be as intuitive as possible to use, ideally so that no tutorials or documentation are needed. And unfo...
- Sun Feb 03, 2008 2:09 pm
- Forum: Releases
- Topic: ZGameEditor source code released
- Replies: 0
- Views: 16523
ZGameEditor source code released
The full source code for ZGameEditor is now available from the Download page!
- Fri Jan 18, 2008 5:11 pm
- Forum: General discussion
- Topic: 3D Sound Feature (Win32)
- Replies: 2
- Views: 5637
- Wed Dec 12, 2007 8:05 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.1: Bugfixes
- Replies: 0
- Views: 16028
ZGameEditor 1.7.1: Bugfixes
Changes in 1.7.1 version: * Fixed: The collision code that FpsDemo make use of contained a bug which could make the player get stuck in walls. * Fixed: CleanseCube-demo did not work on Linux and Osx because of a bug in MeshCube. Download from here: http://www.zgameeditor.org/index.php/Main/Download
- Thu Nov 01, 2007 6:30 pm
- Forum: Your projects
- Topic: 3D breakout
- Replies: 1
- Views: 5312
- Thu Nov 01, 2007 5:00 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.0: FPS Demo and cross-platform runtime
- Replies: 0
- Views: 18737
ZGameEditor 1.7.0: FPS Demo and cross-platform runtime
Changes in 1.7.0 version: * New sample project: FPSDemo demonstrates how to create a 3D game. * New feature: ZGameEditor now has a cross-platform runtime engine: "Make your projects run under Linux and Mac OS X" . * Improved: 3D-collision new CollisionStyle "Box3D". Check out the...
- Tue Oct 30, 2007 1:19 pm
- Forum: General discussion
- Topic: BUG!!! Or something very similar.... :D
- Replies: 1
- Views: 4605
Yep this is a bug alright :) You are correct in guessing that ZGE draws objects in the order of their categories, and in spawn-order for each category. In 2d-games this has not been a problem yet but for 3d-games it quickly becomes insufficient. The correct way is to sort in z-order before rendering...
- Mon Oct 29, 2007 12:39 pm
- Forum: General discussion
- Topic: question about vertex
- Replies: 3
- Views: 6327
should i be able to store a value used in the shader code in a variable, and use that value in other places like conditions? I don't believe shaders can be used that way. Shader-code run in parallell for many pixels/vertices at a time, so you cannot calculate things like most-left vertex X. Also th...
- Sat Oct 27, 2007 2:38 pm
- Forum: General discussion
- Topic: question about vertex
- Replies: 3
- Views: 6327
Re: question about vertex
Is there any way to check if a vertex of a model is entering an area? Something like the V.Z in "MeshExpression" EG: if i have a rotating cube, how can i be sure it has touched a wall? If i could get X,Y and Z coordinates of every vertex i could easily do this... :/ You would need the tra...
- Sun Oct 21, 2007 3:31 pm
- Forum: General discussion
- Topic: New forum: Your projects
- Replies: 0
- Views: 5970
New forum: Your projects
I've created a "Your projects" forum and move the topics that have screenshots or zgeproj-files attachments to the new forum.
Your projects
Please go ahead and post your stuff there, it is fun to see how ZGE is used!
Your projects
Please go ahead and post your stuff there, it is fun to see how ZGE is used!
- Thu Oct 18, 2007 3:17 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80833
- Wed Oct 17, 2007 1:57 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80833
1. Arrays. I agree that this is very much needed :). I was thinking about rewriting the scripting to support many more language features such as arrays, local variables, loops etc. But this will take a long time. Maybe I will find a way to make arrays separately. About making a breakout-clone: the o...