Search found 140 matches

by diki
Wed Mar 10, 2010 6:10 pm
Forum: General discussion
Topic: 1.9.9 press release - help spread the word!
Replies: 5
Views: 7272

the tigsource.com forums seem like a good place, but i don't have an account there (and they frown upon first-post plugs). maybe jph will put in a good word, he's an active member.
by diki
Sun Mar 07, 2010 12:44 am
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 72241

put it up on google code... please excuse the messy sourcecode for now :P
by diki
Sun Mar 07, 2010 12:40 am
Forum: Off-topic
Topic: Game Trailers
Replies: 8
Views: 20355

Re: Game Trailers

Kjell wrote:X-Scape
ooh, i like that visual style! reminds me of battlezone, but appears to be a lot more playable! ;)
by diki
Fri Mar 05, 2010 9:51 pm
Forum: Your projects
Topic: BanzaiBrainMites :: start of a new game,. .
Replies: 3
Views: 11546

cool system!
by diki
Fri Mar 05, 2010 9:43 pm
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 72241

Uhm, it's a bit on hold currently, but I'm still planning to include at least Circles & Custom Shapes as well as Joints (everything you need for a car ;)).
by diki
Wed Mar 03, 2010 9:07 pm
Forum: Extensions
Topic: Deploy DLL
Replies: 10
Views: 33476

rad!

( although i don't like it when gamemaker-games do that ... acting all innocent only to spam my desktop because i was too naive to put them in their own subfolder ;) ... )

still very rad, though!
by diki
Sat Feb 20, 2010 3:24 am
Forum: Your projects
Topic: Impulse - four player, single key control (each player)
Replies: 3
Views: 7142

cool! once you get into that fatal trajectory aiming directly at the center, it's a bit tricky to get out again (you can only jet straight away from the center & you always keep bouncing into the direction you came from); you have to boost on the turning point, in the small time window that the ...
by diki
Sat Feb 20, 2010 3:09 am
Forum: Open activities
Topic: Library Update
Replies: 17
Views: 41188

attached is the library ... i resolved the double names, but for some reason some of the examples don't run - they mostly claim that some array is not an array, although it clearly is. appears to be a naming problem; ZGE also bugs out hard when trying to rename the array in question :P
by diki
Sat Feb 20, 2010 2:49 am
Forum: Open activities
Topic: Library Update
Replies: 17
Views: 41188

i just filled the library with tips n' tricks only to discover that ZGE does not like duplicate names in the library. could ZGE be made to ignore double names inside the library - for the sake of readability?
by diki
Thu Feb 18, 2010 8:26 pm
Forum: Extensions
Topic: Calling OpenGL directly using external library
Replies: 15
Views: 43700

Ha, i was wondering wether placing opengl-calls through external libraries would be possible - absolutely wonderful that it is!
by diki
Wed Feb 17, 2010 10:08 pm
Forum: Extensions
Topic: Building DLL for ZGE
Replies: 12
Views: 28397

how much of the functionality of the Box2D library do you intent to cover? i'll try to include everything i can understand ... most of it can probably be included by simply 'exposing' it to ZGE with the proper declarations. but i'm still reading up on the docs. there will probably be a point where ...
by diki
Wed Feb 17, 2010 9:54 pm
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 72241

Box2D for ZGE

An adaption of the Box2D Physics Engine for ZGE 1.1.9b . Visit the Project Page on Google Code! Version 1 Features: - World (with Gravity) - Static and Dynamic Bodies (rudimentary) - Box Shapes See the included demo projects for information on the intended usage (more detailed documentation will be ...
by diki
Tue Feb 16, 2010 10:37 pm
Forum: Off-topic
Topic: Olympics
Replies: 2
Views: 4497

i was wondering about the shape of the medals, too, when seeing photos in the newspaper this morning ... but i haven't watched any of the events. the medals are cool, though :)
by diki
Tue Feb 16, 2010 10:22 pm
Forum: Extensions
Topic: Building DLL for ZGE
Replies: 12
Views: 28397

it's coming along nicely ... but another little bug showed up. the attached .zgeproj works fine for about 3 boxes, then starts to ignore the angle of the boxes. when commenting out the line App.Caption = intToStr( b2dll_GetAngle( b2DynamicBody ) * 1000 ); in the Box2D_DynamicBox > OnUpdate > ZExpres...
by diki
Tue Feb 16, 2010 7:22 pm
Forum: Extensions
Topic: Building DLL for ZGE
Replies: 12
Views: 28397

that did it; very nice!

still takes some time to get comfortable with c++ again, but i just got the basic simulation working (creating a world, creating a body & storing a pointer to the body in zge, advance the time step, have zge ask & receive position data of that body).