Search found 140 matches
- Tue Feb 16, 2010 2:45 am
- Forum: Extensions
- Topic: Building DLL for ZGE
- Replies: 12
- Views: 28546
- Mon Feb 15, 2010 7:38 pm
- Forum: Extensions
- Topic: Building DLL for ZGE
- Replies: 12
- Views: 28546
hmmm, after trying several different ways of passing pointers around, i only ever got Assertion Failures or flat out crashes :( but i'm optimistic that the flat out crashes are only a bug in the ZGE implementation :) i attached a simple DLL with a function like the following: int InOut( int i ) { re...
- Sun Feb 14, 2010 7:05 pm
- Forum: Extensions
- Topic: Building DLL for ZGE
- Replies: 12
- Views: 28546
Building DLL for ZGE
To help people looking for the info, here's a paste: (the following applies to a CodeBlocks + MinGW setup) 1) ZGE requires "stdcall" as calling convention. It's also common to specify C-linkage. Declare functions like: void DLL_EXPORT STDCALL FunctionName( int argument ) // or void DLL_EX...
- Sun Feb 14, 2010 5:20 pm
- Forum: Feature requests
- Topic: Z-Buffer Clear on Renderpass?
- Replies: 2
- Views: 4560
- Sun Feb 14, 2010 12:15 am
- Forum: Feature requests
- Topic: Z-Buffer Clear on Renderpass?
- Replies: 2
- Views: 4560
Z-Buffer Clear on Renderpass?
hi, i noticed that the zbuffer is not cleared after a renderpass, independent of the used ClearScreenMode. could we have a setting for that? i'm trying to render a scene with large differences in size (far away planets and close small things on the surface of one planet), and i tried to achieve this...
- Sat Feb 13, 2010 10:40 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 187086
definitely physics :)
i'm currently looking into box2d for starters. taking baby steps, though; got a blank dll to compile in codeblocks & talk to zge today. looks like building dlls is still in range of my abilities :)
edit: f* yes, box2d dll builds & gets invoked just fine :D
i'm currently looking into box2d for starters. taking baby steps, though; got a blank dll to compile in codeblocks & talk to zge today. looks like building dlls is still in range of my abilities :)
edit: f* yes, box2d dll builds & gets invoked just fine :D
- Sat Feb 13, 2010 12:17 am
- Forum: General discussion
- Topic: Trying to get model to follow mouse
- Replies: 18
- Views: 18846
- Fri Feb 12, 2010 11:58 pm
- Forum: General discussion
- Topic: Trying to get model to follow mouse
- Replies: 18
- Views: 18846
The co-ords are x -1 to +1, Y -1 to +1 take care that this depends on the Camera Settings. a camera with FOV 45 situated at position [0, 0, 1] and a square viewport (window) will look at the area between -1/+1 for x and y. when you put it further away on the z-axis or enlarge the FOV, the visible a...
- Fri Feb 12, 2010 8:23 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 187086
- Wed Feb 10, 2010 12:38 pm
- Forum: Feature requests
- Topic: Camera lookat
- Replies: 6
- Views: 7806
- Wed Feb 10, 2010 12:36 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 187086
- Sun Feb 07, 2010 8:26 pm
- Forum: Your projects
- Topic: Glassium
- Replies: 1
- Views: 5335
- Sun Feb 07, 2010 8:15 pm
- Forum: Your projects
- Topic: Omicron - shooter
- Replies: 2
- Views: 5711
- Fri Feb 05, 2010 10:11 pm
- Forum: Your projects
- Topic: Moires for Metatron - screensaver
- Replies: 3
- Views: 6188
nice! i really like the depth this creates when multiple layers zoom slowly; like a starfield with more volume. i also enjoy the suble colors shifts inside the circles when they are larger / blurry, reminds me of looking up into the sun through the leafs of a tree - very beautiful! and there's a goo...
- Wed Feb 03, 2010 10:47 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 34606