Search found 140 matches

by diki
Wed Feb 03, 2010 8:09 pm
Forum: Tips'n'Tricks
Topic: Ray / Box Intersection
Replies: 13
Views: 34696

'diploma-mode' is obviously still engaged :P new version up.
by diki
Wed Feb 03, 2010 6:29 pm
Forum: Tips'n'Tricks
Topic: Ray / Box Intersection
Replies: 13
Views: 34696

i'll try to work on making them a bit more usable (for my own comfort, too). but you know how it is when something finally works and wants out ;) ... also: 'release early, release often' is a nice thing to do.
by diki
Wed Feb 03, 2010 3:14 pm
Forum: Tips'n'Tricks
Topic: Ray / Box Intersection
Replies: 13
Views: 34696

hey kjell, thanks for reminding me - of course, for an inverse rotation, the multiplication order had to reversed, too. fixed above & working now :D yes, collision with bullets was mostly the intention. though for my means, this would already qualify as the 'fine' pass ;) i have no intentions (a...
by diki
Wed Feb 03, 2010 3:06 pm
Forum: Feature requests
Topic: comma-character as valid floating point
Replies: 3
Views: 5543

comma-character as valid floating point

hi, i'm used to inputting values with the number keys on my large keyboard; but the only punctuation on the number-keypad is the comma (,) which ZGE does not allow as a floating point in the property editor (log reports 'not a float value'). it'd be nice if it would :) i really don't know how much o...
by diki
Tue Feb 02, 2010 11:41 pm
Forum: Tips'n'Tricks
Topic: Ray / Box Intersection
Replies: 13
Views: 34696

Ray / Box Intersection

written pretty straightforward after this article, using kjells matrix library.

use space to randomize the boxes.

edit 2010-02-03a: now works for rotated boxes, too.
edit 2010-02-03b: now works for multiple boxes & rays.
edit 2010-03-11: refactored for usability.
by diki
Tue Feb 02, 2010 11:32 pm
Forum: General discussion
Topic: ZGE three years old!
Replies: 5
Views: 7129

Happy Birthday! Let's keep it rolling just like the cake :)
by diki
Mon Feb 01, 2010 7:49 pm
Forum: Tips'n'Tricks
Topic: Polygon Bitmap
Replies: 1
Views: 6277

Polygon Bitmap

A BitmapExpression for simple n-sided filled Polygons, with anti-aliasing, for square bitmaps: // bitmap variables int width = 128; float aawidth = 2; // algo variables int sprockets = 7; int centeroffset = 1; // default color this.pixel.r = 1; this.Pixel.g = 1; this.pixel.b = 1; this.Pixel.A = 0; /...
by diki
Sun Jan 31, 2010 11:21 pm
Forum: Off-topic
Topic: Introduce yourself!
Replies: 18
Views: 42730

Hey there, it took some time, but here it goes: my real name is Philipp Dikmann , I was born 1983 in Germany and still live here, in the Ruhr Area. I literally just (2 days ago) finished my Diploma in graphic design :D Other interests are (computer game) programming (of course), electronics & el...
by diki
Sun Jan 31, 2010 6:33 pm
Forum: Open activities
Topic: Analyser
Replies: 20
Views: 71912

nice progress!
Kjell wrote:creating a icon set containing all components
hey, that's what i'm doing, too! our icons will have to enter the thunderdome! ;)
by diki
Wed Jan 20, 2010 7:38 pm
Forum: Open activities
Topic: Analyser
Replies: 20
Views: 71912

kjell: i was tempted to link this earlier, but that last graphic is hitting the spot :) - edward tufte on the topic of sparklines. there are other interesting bits on tufte's site, too; some practices are questionable, though, so it's a good idea to trust your own viewing habits for guidance.
by diki
Wed Jan 20, 2010 7:12 pm
Forum: Tips'n'Tricks
Topic: HSV
Replies: 3
Views: 6767

cool, thanks for sharing!
by diki
Tue Jan 19, 2010 7:35 pm
Forum: Open activities
Topic: Analyser
Replies: 20
Views: 71912

hmmm, the 'Group' component is really mostly used to introduce a (functionally neutral) order/hierarchy into otherwise non-hierarchical collections (the Content-tree mostly ;)) ... i think it would be nice to get the option of having it counted; it could tell a lot about programming style. regarding...
by diki
Sat Jan 16, 2010 6:39 pm
Forum: Open activities
Topic: Analyser
Replies: 20
Views: 71912

:D

this might also be a useful tool to remind us of scarcely-used components we might have forgotten about ;)
by diki
Fri Jan 15, 2010 9:23 pm
Forum: Open activities
Topic: Analyser
Replies: 20
Views: 71912

good idea!

how about:

- depth of parent/child hierarchy (min/max/avg), maybe different counts for functional & render trees?

also - wip of course, but - layout:
(please ignore text flip; the idea is to align the bar to the corresponding component)
by diki
Sat Jan 09, 2010 9:48 pm
Forum: Open activities
Topic: Library Update
Replies: 17
Views: 41568

Library Update

hi, i recently remembered that zge sports a library from which you can add useful templates. it currently contains a number of awesome meshes & two bitmaps; i was thinking about adding more things from the 'tips & tricks' section of the board (and already started doing so), especially reoccu...