Search found 39 matches

by keymasher
Wed Feb 23, 2011 1:22 pm
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 77181

I'm assuming you lose crossplatformabilty with the dll calls?
by keymasher
Wed Feb 23, 2011 11:51 am
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 77181

Sorry if this was answered somewhere else, but what happened to this idea? Sounds really cool!
by keymasher
Tue Feb 22, 2011 8:07 am
Forum: General discussion
Topic: Werkkzeug3 TE and zgameeditor?
Replies: 8
Views: 9349

thanks for this example, very intense, i like how you can edit the gaph as well (never noticed that)
by keymasher
Mon Feb 21, 2011 1:15 am
Forum: Feature requests
Topic: Android/iPhone/OpenGL ES runtime?
Replies: 3
Views: 5885

Android/iPhone/OpenGL ES runtime?

I know theres a few threads on getting runtime on other platforms - but I was wondering what would be needed to get the zge runtime working on mobile devices? The first thought came to mind would be moving to open gl es and it looks like free pascal can compile to arm based devices (at least i saw i...
by keymasher
Sun Feb 20, 2011 11:16 pm
Forum: General discussion
Topic: Werkkzeug3 TE and zgameeditor?
Replies: 8
Views: 9349

right now im trying to get a nice skin texture and bumpmap going, but i'm also interested in creating cement walls and various other things in my scene. See how far I could push it Edit: Got this response from werkkzeug Unfortunately we are not selling any more licenses of .werkkzeug3. There will be...
by keymasher
Sun Feb 20, 2011 10:58 pm
Forum: General discussion
Topic: Animation
Replies: 11
Views: 12998

How would you go about binding bones to meshes who's vertices never had bones? some sort of proximity mapping?

sounds fairly heavy no?
by keymasher
Sun Feb 20, 2011 1:44 pm
Forum: General discussion
Topic: Werkkzeug3 TE and zgameeditor?
Replies: 8
Views: 9349

now theres an idea, a dictionary of ops for bitmap expression. Wouldn't be too hard to stacking graph after.. okay about to pass out, thanks for welcome as well :) I watched your youtube tuts as well, they are awesome.
by keymasher
Sun Feb 20, 2011 1:23 pm
Forum: General discussion
Topic: Werkkzeug3 TE and zgameeditor?
Replies: 8
Views: 9349

thanks for the quick reply, i checked it out, my math isnt that great just yet ;)

I also found http://www.fxgen.org/ which is a very similar to werkkzeug (if you look at the editor) and is open source, not sure how big the library is tho. (too tired to start compiling another object)
by keymasher
Sun Feb 20, 2011 12:57 pm
Forum: General discussion
Topic: Werkkzeug3 TE and zgameeditor?
Replies: 8
Views: 9349

Werkkzeug3 TE and zgameeditor?

Since the library is a DLL, would it be feasible to get it to generate texturedata and input it into zge?

Or is there any other way to procedurally generate textures and bumpmaps?