Search found 39 matches
- Wed Feb 23, 2011 1:22 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 77181
- Wed Feb 23, 2011 11:51 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 77181
- Tue Feb 22, 2011 8:07 am
- Forum: General discussion
- Topic: Werkkzeug3 TE and zgameeditor?
- Replies: 8
- Views: 9349
- Mon Feb 21, 2011 1:15 am
- Forum: Feature requests
- Topic: Android/iPhone/OpenGL ES runtime?
- Replies: 3
- Views: 5885
Android/iPhone/OpenGL ES runtime?
I know theres a few threads on getting runtime on other platforms - but I was wondering what would be needed to get the zge runtime working on mobile devices? The first thought came to mind would be moving to open gl es and it looks like free pascal can compile to arm based devices (at least i saw i...
- Sun Feb 20, 2011 11:16 pm
- Forum: General discussion
- Topic: Werkkzeug3 TE and zgameeditor?
- Replies: 8
- Views: 9349
right now im trying to get a nice skin texture and bumpmap going, but i'm also interested in creating cement walls and various other things in my scene. See how far I could push it Edit: Got this response from werkkzeug Unfortunately we are not selling any more licenses of .werkkzeug3. There will be...
- Sun Feb 20, 2011 10:58 pm
- Forum: General discussion
- Topic: Animation
- Replies: 11
- Views: 12998
- Sun Feb 20, 2011 1:44 pm
- Forum: General discussion
- Topic: Werkkzeug3 TE and zgameeditor?
- Replies: 8
- Views: 9349
- Sun Feb 20, 2011 1:23 pm
- Forum: General discussion
- Topic: Werkkzeug3 TE and zgameeditor?
- Replies: 8
- Views: 9349
thanks for the quick reply, i checked it out, my math isnt that great just yet
I also found http://www.fxgen.org/ which is a very similar to werkkzeug (if you look at the editor) and is open source, not sure how big the library is tho. (too tired to start compiling another object)
I also found http://www.fxgen.org/ which is a very similar to werkkzeug (if you look at the editor) and is open source, not sure how big the library is tho. (too tired to start compiling another object)
- Sun Feb 20, 2011 12:57 pm
- Forum: General discussion
- Topic: Werkkzeug3 TE and zgameeditor?
- Replies: 8
- Views: 9349
Werkkzeug3 TE and zgameeditor?
Since the library is a DLL, would it be feasible to get it to generate texturedata and input it into zge?
Or is there any other way to procedurally generate textures and bumpmaps?
Or is there any other way to procedurally generate textures and bumpmaps?