Search found 2277 matches

by VilleK
Sat Feb 23, 2008 1:14 pm
Forum: Your projects
Topic: Space Fortress Z - a simple game with .zgeproj source file!
Replies: 5
Views: 11022

PAngle is degree in radians for the particle direction. You also need to set the "Speed" property to make the particle move in that direction. It is the initial direction only, the particlesystem does not support changing direction over time. A negative AnimateAlpha should fade out the par...
by VilleK
Thu Feb 21, 2008 11:59 am
Forum: Your projects
Topic: Space Fortress Z - a simple game with .zgeproj source file!
Replies: 5
Views: 11022

Nice! The sound effects are cool. If you add a bit of Global-LFO you can make the them sound different every time they are played for variation.

About the timer.interval problem you have found a bug! So I fixed it and uploaded a new version. Thanks.
by VilleK
Thu Feb 21, 2008 11:56 am
Forum: Releases
Topic: ZGameEditor 1.7.2: Bugfixes
Replies: 0
Views: 15412

ZGameEditor 1.7.2: Bugfixes

Changes in 1.7.2 version: * Fixed: Texture wrap mirror-repeat would sometimes not work * Fixed: Timer interval sometimes behaved strange * Fixed: GL-preview window in ZDesigner would sometimes lock * Added new sample-project: ZBlast asteroid style arena shooting game Note: * Mac and Linux runtime bi...
by VilleK
Mon Feb 18, 2008 12:47 pm
Forum: General discussion
Topic: Greatings, Procedural Content Creation,. .
Replies: 1
Views: 5248

Werkzeug is a very impressive tool, it is one of my main inspirations for making ZGameEditor in the first place. I'm not too happy with the user interface in Werkzeug though. I want applications to be as intuitive as possible to use, ideally so that no tutorials or documentation are needed. And unfo...
by VilleK
Sun Feb 03, 2008 2:09 pm
Forum: Releases
Topic: ZGameEditor source code released
Replies: 0
Views: 16465

ZGameEditor source code released

The full source code for ZGameEditor is now available from the Download page!
by VilleK
Fri Jan 18, 2008 5:11 pm
Forum: General discussion
Topic: 3D Sound Feature (Win32)
Replies: 2
Views: 5637

Thanks for those links, they look interesting! Hopefully they do not add too much in size to exe-files.

ZGE is getting close to becoming open source. Then it will be easy for other developers to try integrating other libraries too.
by VilleK
Wed Dec 12, 2007 8:05 pm
Forum: Releases
Topic: ZGameEditor 1.7.1: Bugfixes
Replies: 0
Views: 15951

ZGameEditor 1.7.1: Bugfixes

Changes in 1.7.1 version: * Fixed: The collision code that FpsDemo make use of contained a bug which could make the player get stuck in walls. * Fixed: CleanseCube-demo did not work on Linux and Osx because of a bug in MeshCube. Download from here: http://www.zgameeditor.org/index.php/Main/Download
by VilleK
Thu Nov 01, 2007 6:30 pm
Forum: Your projects
Topic: 3D breakout
Replies: 1
Views: 5311

Hey Kattle this looks promising!

Hope you finish it (and still manage your college studies ;) ) !
by VilleK
Thu Nov 01, 2007 5:00 pm
Forum: Releases
Topic: ZGameEditor 1.7.0: FPS Demo and cross-platform runtime
Replies: 0
Views: 18652

ZGameEditor 1.7.0: FPS Demo and cross-platform runtime

Changes in 1.7.0 version: * New sample project: FPSDemo demonstrates how to create a 3D game. * New feature: ZGameEditor now has a cross-platform runtime engine: "Make your projects run under Linux and Mac OS X" . * Improved: 3D-collision new CollisionStyle "Box3D". Check out the...
by VilleK
Tue Oct 30, 2007 1:19 pm
Forum: General discussion
Topic: BUG!!! Or something very similar.... :D
Replies: 1
Views: 4602

Yep this is a bug alright :) You are correct in guessing that ZGE draws objects in the order of their categories, and in spawn-order for each category. In 2d-games this has not been a problem yet but for 3d-games it quickly becomes insufficient. The correct way is to sort in z-order before rendering...
by VilleK
Mon Oct 29, 2007 12:39 pm
Forum: General discussion
Topic: question about vertex
Replies: 3
Views: 6325

should i be able to store a value used in the shader code in a variable, and use that value in other places like conditions? I don't believe shaders can be used that way. Shader-code run in parallell for many pixels/vertices at a time, so you cannot calculate things like most-left vertex X. Also th...
by VilleK
Sat Oct 27, 2007 2:38 pm
Forum: General discussion
Topic: question about vertex
Replies: 3
Views: 6325

Re: question about vertex

Is there any way to check if a vertex of a model is entering an area? Something like the V.Z in "MeshExpression" EG: if i have a rotating cube, how can i be sure it has touched a wall? If i could get X,Y and Z coordinates of every vertex i could easily do this... :/ You would need the tra...
by VilleK
Sun Oct 21, 2007 3:31 pm
Forum: General discussion
Topic: New forum: Your projects
Replies: 0
Views: 5969

New forum: Your projects

I've created a "Your projects" forum and move the topics that have screenshots or zgeproj-files attachments to the new forum.

Your projects

Please go ahead and post your stuff there, it is fun to see how ZGE is used!
by VilleK
Thu Oct 18, 2007 3:17 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80772

Ah ok you mean a normal multi-dimensional array.

A forum-group for project showcase is a good idea! I will set it up soon so you can post screenshots :wink:

edit: Ok "Your projects" is created!
by VilleK
Wed Oct 17, 2007 1:57 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80772

1. Arrays. I agree that this is very much needed :). I was thinking about rewriting the scripting to support many more language features such as arrays, local variables, loops etc. But this will take a long time. Maybe I will find a way to make arrays separately. About making a breakout-clone: the o...