Search found 1883 matches
- Mon Jun 02, 2008 2:57 pm
- Forum: Your projects
- Topic: Artificial Nature - TIGsource Procedural Generation entry
- Replies: 18
- Views: 37390
Hej jph, Not sure whether this is deliberate or not .. but the main menu seem to be accessible before the options are actually drawn ( you can even hear the menu sounds ). Perhaps it would be better that when the menu is not yet visible, a key press would first make the menu appear instead of naviga...
- Mon Jun 02, 2008 1:07 pm
- Forum: Feature requests
- Topic: A Room with a View
- Replies: 3
- Views: 6616
Hi slobu,
In case your developing non-commercial games, I'd highly recommend XSI Mod Tool for Environment Creation / Editing. The only downside is that I believe you cannot export to .3ds ( neither can Softimage / Maya by the way ) .. so you'd need a convertor.
Good luck,
Kjell
In case your developing non-commercial games, I'd highly recommend XSI Mod Tool for Environment Creation / Editing. The only downside is that I believe you cannot export to .3ds ( neither can Softimage / Maya by the way ) .. so you'd need a convertor.
Good luck,
Kjell
- Mon Jun 02, 2008 11:33 am
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10866
Gimbal Lock
Hej, For everyone that is not familiar with the problem that is Gimbal Lock . You're going to run into this problem when for example wanting to make a 3D space exploration game like Elite or any other situation where you want to rotate over 3 axis. There are two good solutions for this. One is to su...
- Mon Jun 02, 2008 11:07 am
- Forum: Your projects
- Topic: Artificial Nature - TIGsource Procedural Generation entry
- Replies: 18
- Views: 37390
Hej JPH, This game is even harder then your previous man 8) Ville's remark concerning texture sizes is a valid one, textures in general look better when scaled up ( unless more then 1.5x as you loose detail ) then scaled down. Runs at my display's refresh rate without problems though. And thanks for...
- Mon Jun 02, 2008 10:53 am
- Forum: General discussion
- Topic: Unpleasant situation with centerMouse() :)
- Replies: 1
- Views: 3891
- Mon Jun 02, 2008 10:50 am
- Forum: General discussion
- Topic: Some bug probably ...
- Replies: 1
- Views: 3692
- Sat May 17, 2008 11:53 am
- Forum: Feature requests
- Topic: scale scripting shortcut,. not important.
- Replies: 3
- Views: 5433
Yo jph,
Well, since I've had some experience with HLSL / CG in the past years, GLSL all looks rather familiar to me. When it comes to designers, I've only tried the one at TyphoonLabs, which seemed quite decent .. but I ended up typing most of it in ZGE anyway.
K
Well, since I've had some experience with HLSL / CG in the past years, GLSL all looks rather familiar to me. When it comes to designers, I've only tried the one at TyphoonLabs, which seemed quite decent .. but I ended up typing most of it in ZGE anyway.
K
- Sat May 17, 2008 11:48 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 34289
Hi guys, Since ZGE makes use of SDL*, in theory it should not be too difficult to port it to PS3 / Wii etc. 360 however is another story due to DirectX. But when looking at the engines jph mentions, they are quite limited in the platforms they support at well. Blade only does PC / 360, Unity does PC...
- Sat May 17, 2008 11:29 am
- Forum: Releases
- Topic: ZGameEditor 1.7.8: Bugfixes
- Replies: 4
- Views: 19225
- Sat May 17, 2008 11:28 am
- Forum: Feature requests
- Topic: scale scripting shortcut,. not important.
- Replies: 3
- Views: 5433
Hej jph, Ironically this is how it works already in the Fragment / Vertex properties of the Shader Component. Even better, you can just overload any function with the amount of variables you want to pass*. But I suspect Ville just plucked a GLSL Parser somewhere off the web, and that the ZScripting ...
- Sat May 17, 2008 11:18 am
- Forum: Feature requests
- Topic: :ideas:
- Replies: 2
- Views: 4436
- Fri May 16, 2008 12:52 pm
- Forum: Feature requests
- Topic: :ideas:
- Replies: 2
- Views: 4436
:ideas:
:idea: SpawnModel* - Rotation ( vector ) - Scale ( vector ) Call Script - ZExpression to be called ( String ) - Target variable to which the returned value is written ( String ) - Arguments to pass to the ZExpression ( ? ) Component Tree - Highlighting of active Components ( AppState / Condition:Sta...
- Thu May 15, 2008 10:35 am
- Forum: General discussion
- Topic: random seeds ?
- Replies: 6
- Views: 7444
- Wed May 14, 2008 12:25 pm
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16722
Hey,
Use the ZExpression Component for expressions. If you'd taken a close look at all the wonderful examples that are included with ZGE you should have know that
Here's a tutorial on shadow mapping using GLSL ( Link )
Good luck,
K
Use the ZExpression Component for expressions. If you'd taken a close look at all the wonderful examples that are included with ZGE you should have know that
Here's a tutorial on shadow mapping using GLSL ( Link )
Good luck,
K
- Wed May 14, 2008 11:58 am
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16722