ZGameEditor 2.0.1

Information and change log about the latest ZGameEditor release.

Moderator: Moderators

Post Reply
User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

ZGameEditor 2.0.1

Post by VilleK »

Version 2.0.1 is released today! Thanks for everyone helping out.

Summary of changes:
- Camera component
- Delphi XE2 Styles
- Zc new datatypes: "Material", "Sound", "Shader", "Bitmap", "Mesh", "Camera", "Font", "Sample"
- Zc "const int x=42;" syntax
- Zc "Script based Component invocation"
- Zc "ref" syntax
- Zc "xptr" datatype
- Zc OpenGL 4.0 headers included
- ShaderVariable new ValueArrayRef property allows passing of arrays to GLSL shaders
- Light components

For a detailed list of updates in ZGE since the last version visit the beta-thread for 2.0.1:

viewtopic.php?t=785

Download the new release 2.0.1 from here:

http://www.zgameeditor.org/index.php/Main/Download

Note 1: The Linux and OSX runtime binaries are not included in this release. If you need them let me know and I'll set up cross compilation using Fpc (or you could try compiling them yourself from the sources).

Note 2: The documentation is currently lacking behind. For information about the new features this forum is the primary source.

Note 3: Extra visual styles for the editor can be downloaded here. Unzip in .\Styles sub-folder.
kas
Posts: 1
Joined: Wed Aug 22, 2012 10:07 am

Re: ZGameEditor 2.0.1

Post by kas »

VilleK wrote:Version 2.0.1 is released today! Thanks for everyone helping out.



Note 1: The Linux and OSX runtime binaries are not included in this release. If you need them let me know and I'll set up cross compilation using Fpc (or you could try compiling them yourself from the sources).

r.
Hi villeK
congratulation for your big work with zgameeditor.
please upload a version with the Linux and OSX runtime binaries..
Thanks
User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Post by VilleK »

Hi Kas, and welcome to the forum.

I don't have the build environments for OSX or Linux configured at the moment so I can't build the ZGE runtime for those platforms. If you want to try yourself it can be done with Freepascal. Forum user keymasher did that for the 2.0.0 version and it is described in this thread.

Or you could try the Android platform instead, it is much more fun ;)
Post Reply