Font Mono 05x10

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rrTea
Posts: 475
Joined: Sat Feb 15, 2014 9:54 am

Font Mono 05x10

Post by rrTea »

If anybody needs it, here is a simple 5×10 font ready to be used with ZGE projects.

I made it for cutscenes in my project, but it can also be used for various ingame debug messages and similar. This is what it looks like:
In action.
In action.
text example.gif (282.4 KiB) Viewed 38984 times
I'm also planning to add things like ellipsis, long dash and other things you'd expect.

Code: Select all

ZZDC<?xml version="1.0" encoding="iso-8859-1" ?>
<Group Name="#">
  <Children>
    <Bitmap Name="bmp_FontMono05x10y01b" Comment="width 7, height 10, 1 pixel border" Width="112" Height="168" Filter="1">
      <Producers>
        <BitmapFromFile Comment="Imported from font05x10y border1px.png" Transparency="2" HasAlphaLayer="1" DataWidth="112" DataHeight="168">
          <BitmapFile>
<![CDATA[789CEDD2D98AE4300C40D1FEFF9F563F1584606B77EC545DC3819956C9D61211F91300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000020460EA86177FF6F9E81A7F6B7F7D83587135D4F64775ABFD69DD6BD955AEE712DA6D57A3F99DD5BB5767F7791DEBD75447AD0DEF3EC7C14DFD15F66AFA7ED6F34CBCAFEACD8F544F69EF95EBE657FD9FA3C79D15ABA639EBF67FBF4E6477618AD531C712BF7E4FDDD4F7647D19CD37966F2265A1FB3D8DB7B7F7BFD953D7D5BEF0080B5C411B77E9379B3FBCE5FE59D63D7BC65C19DBBE6F6399EBF7BE299D8EC9D489E566BE49BB0EED47AEBBE33FB0D7A63D93B2333AECCA57B7F2BEAF4F470CAFEAEE7E4FD8D6A647FF599657AB76632BBD3AA65149BF571FD5BA607CF9BDE797AE66DC53233AED499D95FE6DBD5EAB4BE31ABCEE85E9FBC23FB5E67CFDE1D75BFB742479DD13BAEA7F30DEB37F7B8F6FB8EB900C01BC8013580FDFD728F6FEECFAA5D26BF11E38E599EF56E264FABC5AAD3AADFAA6737CFAC463DAC9A99273E7AEF7ABAEEDCBD1BEFFE467D7B7764F5398B47DF7B7A7F6FD9A1D69F151BCDEB1E8FEC557BCFDA9F95A7D519FD264EA2F5DE11EBDA9FF7FD4A9D564D27EAE83D127BDBFE4EDFE1F568F11579F7DFCCFEBD637FB31A010000B08E4CFEFDF9BF0CFE7E8FCFFE6EC546EF59B55A795AADD11E3C7389D462D539ABA5B2BF9531EF8CAB73D1E6B5B287EC9DDAFD27F5B07B7F5A5C94BC15757A7A98BD773D4FEC6FF49627F637896B3D54F697B9CBEA5DEB21BBBFECACABDF60F6CEC87B95FDCDF2AC5AAE67F64D6873B16ACDCC7A45EC0DFBCBF4703D1D33F3EC709433ABA39267F5E7CDEDDA5FE6CED95DD51DCDFA06009CE573B478262F7A5FB5CECEB7DE48DB53E78CAA337DFABDEE196BF5683B88E6DE4FE44D2D47BB339B57995976C75A9DD6DFA3B999981879B3B964EBD4F23C776659FDCDFA8CD6929D4BC70EBBBFB3E88EBC77566AEDDABFD5B3564B25368A7B6A19D55F792FD343E7FC47756ABF59F55DEC92AD5D1AEE78B2662BE7E91EBAE7919DC9DBFBFE86FDFDB2CFD95D0700002372400DF8BE1D466B92649E7567E5DE51CE8A594BF2DE59CE8A1A3DF55F4FB4FE7B8E16ABCCA6329F27E75A7D2B9A2FC5BCC86E3B6ACFDC29C5BC157D74E48E4ED70EC5F8CD53FBABCEF3893D54F2AA731EE5ADAC7DC72E9EDCE1EEFE446A756879BB7BFB15D5398FF2D91DB6F8075CFF2619]]>
          </BitmapFile>
        </BitmapFromFile>
      </Producers>
    </Bitmap>
    <Font Name="fnt_Mono0510" Bitmap="bmp_FontMono05x10y01b" FirstChar="32" CharPixelWidth="5" CharPixelHeight="10" BorderPixels="2"/>
    <Material Name="matFnt_Mono0510" Shading="1" Light="0" Blend="1" ZBuffer="0" Font="fnt_Mono0510"/>
  </Children>
</Group> <!-- # -->
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