
ZGE on Mac
Moderator: Moderators
Re: ZGE on Mac
Posted alpha4 in first post.
News:
- The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now.
- Search/replace in xml editor now works.
- Right-click menu in xml editor shows correctly.
- Drag/drop in tree does not copy unless ctrl is pressed.
- Spritesheet and tileset editors no longer crash during load (but are not yet fully working either).
News:
- The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now.
- Search/replace in xml editor now works.
- Right-click menu in xml editor shows correctly.
- Drag/drop in tree does not copy unless ctrl is pressed.
- Spritesheet and tileset editors no longer crash during load (but are not yet fully working either).
Re: ZGE on Mac
Oh, that would be awesome!I have that and would gladly help you to run the thing on Linux

Re: ZGE on Mac
Posted alpha5 in first post.
News:
- Keypress and mouse now works in preview.
- Toolbar button sizes adjusted
- Hide malplaced tab-button on preview panel
- Order of vector properties was wrong in property editor.
- Import png and jpeg bitmaps now work. Also when using drag/drop from Finder.
- Tile and spritesheet editors work.
- About dialog now work.
News:
- Keypress and mouse now works in preview.
- Toolbar button sizes adjusted
- Hide malplaced tab-button on preview panel
- Order of vector properties was wrong in property editor.
- Import png and jpeg bitmaps now work. Also when using drag/drop from Finder.
- Tile and spritesheet editors work.
- About dialog now work.
Re: ZGE on Mac
I tested all the listed features and it all works!