I don't think it would be that hard to implement ...
some DefineString component, with its functions, that can be used in RenderText would be useful for any score keeping, and about reading strings, it can be hacked somehow to make it easy ...
You can make KeyPress component, name it Keyz, put "abcdefghijklmnopqrstuvwxyz" in it and put ZExpression with something like
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myString = strCat(myString, char(Keyz.Keyindex + 65));
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myString = myString + char(Keyz.Keyindex+65);
length(string),
concatenate(string1, string2),
substring(string, starting_possition, ending possition) and
string compare(string1, string2) ...
example if we pressed backspace we would do something like:
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t = strLen(myString);
myString = substring(myString,1,t-1);