Shouldn't SimpleAnimator's Target be able to similarly work with "CurrentModel.Rotation" the same way? Right now when you assign it to for instance Model.Rotation .. only the X-axis is modified.When assigning a property with several components (such as the x,y and z of Scale or Rotation) to the same value a shorter syntax is allowed.The following assignment:
CurrentModel.Scale=1;
Give the same result as:
CurrentModel.Scale.X=1;
CurrentModel.Scale.Y=1;
CurrentModel.Scale.Z=1;
Same for CurrentModel.Scale, RenderSetColor.Color etc.