The very the first thing that is mentioned on the ZGameEditor features page is ..
Personally when i hear "arcade", games like Pac-Man, Donkey Kong and Space Invaders come to mind* One of the things that these games have in common is that they are tile & sprite based. However, ZGameEditor currently doesn't have any components that truly embrace these concepts.a tool for creating small arcade style games
*Even though arcade is also a game style ( fast paced / pick up & play ) of course, not just a medium.
So, i've put together some pages that describe a possible way to implement ( some of ) this. Please let me / us know what you think, what you'd do differently and / or whether you think dedicated tile & sprite components should be part of ZGameEditor at all.
+ I've purposely left out tilemaps for now just to keep things simple. One thing at a time