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Trying to make 3d logo rotate

Posted: Thu May 23, 2013 10:36 am
by judejove625
I dunno if anyone has posted something about this so if they have please send me a link xP

after playing around with ZGEV for a while now, I've got really into it and started making 3ds images in blender to import into my projects. I'm having a problem though with making just a simple rotating model.

I hate coding but I'm trying to slowly learn. I'm trying to work through the template in ZGameEditor for FG and BG but don't know exactly what I would change other than the mesh to an imported 3ds file. I also want it to allow me to adjust the alpha, hue, and saturation just like most 3D models in the visualizer presets.

Any tips would be nice
Thnx

Posted: Thu May 23, 2013 11:09 am
by Kjell
Hi judejove625,

Creating a Visualizer effect that contains a rotating 3D mesh actually doesn't require any coding. I've put together a quick video showing how to create such a effect ( starting from a empty project ). Adding alpha / hue / saturation controls will require some coding / copy-pasting, but let's do this one step at a time .. :wink:

K

Posted: Sat May 25, 2013 1:44 am
by judejove625
Kjell wrote:Adding alpha / hue / saturation controls will require some coding / copy-pasting, but let's do this one step at a time .. :wink:
Thnx that totally helped. plus i also found a project i think you replied with in some post a while back haha so is there like a directory for scripts and where to place them or something? i think if i had something like that, id study it more than i do for school haha

Posted: Sat May 25, 2013 3:36 pm
by jph_wacheski
Here is a basic script you can expand on. It has a simple spinning mesh, with a Parameter for the rotation speed, and a static rotation in the other axis. The rest of the Parameters are hooked up to set color and such. Enjoy.

Oh, you don't even need to modify the script, you can simply use the;

Settings > Custom Content > Meshes

option in FL Studio to swap out the mesh for your logo.

Posted: Sat May 25, 2013 9:35 pm
by judejove625
jph_wacheski wrote:Here is a basic script you can expand on. It has a simple spinning mesh, with a Parameter for the rotation speed, and a static rotation in the other axis. The rest of the Parameters are hooked up to set color and such. Enjoy.

Oh, you don't even need to modify the script, you can simply use the;

Settings > Custom Content > Meshes

option in FL Studio to swap out the mesh for your logo.
Thnx but i tried opening it in zgameeditor and its saying "Class not found: Array". As of right now, I'm also trying to apply another spinning 3d model along with my logo. Is the file you gave me only able to open in FL?

Posted: Sun May 26, 2013 12:33 pm
by VilleK
You need the latest beta of ZGameEditor for that example. The component Array was previously named DefineArray.

Posted: Tue May 28, 2013 12:29 am
by judejove625
thnx that definitely makes it a lot easier haha but what if i wanna add more to it? when I open it in ZGE, I find nothing in the tree. Ive been working on this project where i have a whole bunch of box meshes, more like tiles, and havin them all flip and rotate. is it possible to just add it into this project file and itll load fine?