This topic contains the results and discussion related to experiments with Android live wallpapers.
The first contribution is a simple "Tiles" wallpaper used to demonstrate working with screen resolution, dynamic changing of portrait/landscape orientation and multiple touch events. Please note that this wallpaper is not an ideal solution how to achieve the desired animation/visual effect, but I wanted to use many model instances to test performance. In order to inspire others and also to get some feedback, I attached also original ZGE project file. Any comments are welcome.
Question: Any idea why alpha set to 0.2 in TileColor component is ignored on Android? On Windows this works fine and the tiles are rendered as semi-transparent.
Android Live Wallpapers
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Android Live Wallpapers
- Attachments
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- screenshot
- scr.jpg (61.05 KiB) Viewed 16079 times
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- com.rado1.Tiles.zip
- full Android directory as loaded to ADT, compiled application (bin\com.rado1.Tiles.apk) and ZGE project file
- (529.04 KiB) Downloaded 791 times
Another simple live wallpaper based on Crystal Cube effect originally made for FL. It reacts to multiple touches in the following way:
2 fingers horizontally - change size
2 fingers vertically - change number of nested cubes
3 fingers - vertical position determines color; upper half of screen sets color of cube, lower part of screen sets color of background; 1st finger for red, 2nd finger for green, 3rd finger for blue
4 fingers - multiplies the "grid" texture
Any comments are welcome.
2 fingers horizontally - change size
2 fingers vertically - change number of nested cubes
3 fingers - vertical position determines color; upper half of screen sets color of cube, lower part of screen sets color of background; 1st finger for red, 2nd finger for green, 3rd finger for blue
4 fingers - multiplies the "grid" texture
Any comments are welcome.
- Attachments
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- screenshots
- scr.jpg (107.75 KiB) Viewed 16043 times
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- com.rado1.Cube.apk
- application
- (260.29 KiB) Downloaded 803 times