SimpleAnimator should understand "shorter syntax"
Posted: Thu Nov 20, 2014 2:18 am
From Help:
Same for CurrentModel.Scale, RenderSetColor.Color etc.
Shouldn't SimpleAnimator's Target be able to similarly work with "CurrentModel.Rotation" the same way? Right now when you assign it to for instance Model.Rotation .. only the X-axis is modified.When assigning a property with several components (such as the x,y and z of Scale or Rotation) to the same value a shorter syntax is allowed.The following assignment:
CurrentModel.Scale=1;
Give the same result as:
CurrentModel.Scale.X=1;
CurrentModel.Scale.Y=1;
CurrentModel.Scale.Z=1;
Same for CurrentModel.Scale, RenderSetColor.Color etc.