RenderText ignores RenderTransform?

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rrTea
Posts: 475
Joined: Sat Feb 15, 2014 9:54 am

RenderText ignores RenderTransform?

Post by rrTea »

Like in the example below,... I expected the text to be affected by the RenderTransform too (it does affect the sprite, as expected), but it isn't - am I doing something wrong?

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<?xml version="1.0" encoding="iso-8859-1" ?>
<ZApplication Name="App" Caption="ZGameEditor application" NoSound="1">
  <OnRender>
    <RenderTransform Scale="0.05 0.05 1" Translate="0 2 0" Rotate="0 0 0.125"/>
    <UseMaterial Material="ColorMono"/>
    <RenderSprite SpriteSheet="VisibleImage"/>
    <UseMaterial Material="DinaMaterial"/>
    <RenderText Text="Trululu" StretchY="2"/>
  </OnRender>
  <Content>
    <Group Name="DinaFontGroup" Comment="Dina">
      <Children>
        <Font Name="DinaFont" Bitmap="DinaBitmap" FirstChar="32" CharPixelWidth="8" CharPixelHeight="16"/>
        <Bitmap Name="DinaBitmap" Comment="Font from http://www.donationcoder.com/Software/Jibz/Dina/index.html" Width="3" Height="3" Filter="1">
          <Producers>
            <BitmapFromFile Transparency="1" DataWidth="128" DataHeight="128">
              <BitmapFile>
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
              </BitmapFile>
            </BitmapFromFile>
          </Producers>
        </Bitmap>
        <Material Name="DinaMaterial" Shading="1" Light="0" Font="DinaFont"/>
      </Children>
    </Group> <!-- DinaFontGroup -->

    <Material Name="ColorMono"/>
    <SpriteSheet Name="VisibleImage" Bitmap="DinaBitmap">
      <SpriteData>
<![CDATA[78DAE361E06550665062106210640000036C0082]]>
      </SpriteData>
    </SpriteSheet>
  </Content>
</ZApplication>
User avatar
Rado1
Posts: 775
Joined: Wed May 05, 2010 12:16 pm

Post by Rado1 »

Hi rrTea, just check RenderText.UseModelSpace property and set RenderText.Scale to e.g. 100 in your case.
User avatar
rrTea
Posts: 475
Joined: Sat Feb 15, 2014 9:54 am

Post by rrTea »

Hi Rado1, that'd solve it, but... it's a bit surprising that it doesn't work without UseModelSpace. I guess my expectations were wrong. Thanks for replying!
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