Sometimes my mouse coordinates seem to jump for a short while before returning the their actual positions.
For example, the cursor in my game, when switching to a new app-state, will for a tenth of a second show up at the wrong place before returning to where it was before the switch occured. This is especially noticeable when using MouseModelController, as the smooth movement makes the cursor do a small "detour" every time this happens. Could this be a problem with ZGE or is it just my computer?
Since it only seem to happen when switching between app-states I figure it might have to do with ZGE.
Mouse jumping
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