- almost whole NanoVG API - basic shapes, composite shapes, fonts, pictures, ... (functions for transformations based on float[6] matrices, nvgTextGlyphPositions and nvgTextBreakLines are excluded due to relatively complicated processing of outputs)
- NanoSVG functions for importing SVG files
- my own simple renderer of SVG to NanoSVG primitives; the current version does not support gradients; advanced SVG (clipping, masking, effects, filters) will probably never support
The demo project file with DLL can be downloaded from here. Please use it with latest ZGE beta.
As next, I plan to add gradients in rendering SVG, add compiling to 64bit + Android, and publish ZgeNano on GitHub. Later, I'll maybe add some NanoVG-based GUI components.
Any comments are welcome.