New feature: Classes in scripting

All topics about ZGameEditor goes here.

Moderator: Moderators

User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Re: New feature: Classes in scripting

Post by VilleK »

NES Donkey Kong works pretty good.
Attachments
dk2.gif
dk2.gif (689.01 KiB) Viewed 7457 times
User avatar
rrTea
Posts: 475
Joined: Sat Feb 15, 2014 9:54 am

Very nice

Post by rrTea »

All these new additions tempt me to rewrite some of my old projects that would have benefitted from the new ZGE features :D
User avatar
Ats
Posts: 603
Joined: Fri Sep 28, 2012 10:05 am
Contact:

Re: New feature: Classes in scripting

Post by Ats »

Do we get a gain in performance if using classes instead of classic functions and stuff?
User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Re: New feature: Classes in scripting

Post by VilleK »

Ats wrote: Fri Jul 02, 2021 11:38 am Do we get a gain in performance if using classes instead of classic functions and stuff?
Not really. It is just an optional way of organizing your code and may seem more natural if you have previously used a language such as Java.
Post Reply