ZGameEditor 1.9.1 (updated)

Information and change log about the latest ZGameEditor release.

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VilleK
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ZGameEditor 1.9.1 (updated)

Post by VilleK »

Changes in 1.9.0 version:

* New property WireframeWidth on Material component.
* New property OfType on RemoveAllModels to remove all models of a specific type.
* New property MultipleSurfaces on MeshImplicit component for polygonizing multiple surfaces (much slower).
* Fixed: Animating properties of the AudioMixer no longer results in runtime crash.
* New properties CustomScreenWidth/Height on ZApplication to set custom screen size.
* New properties ViewportRatio and CustomViewportRatio on ZApplication to choose different preset ratios, or set a custom ratio.
* RenderText now renders characters with correct ratio, and new property StretchY controls for modifying character height.
* Designer: Right-click on audio envelope settings to set a exact value in a input box.
* New property MasterVolume on AudioMixer component.

Thanks to all that contributed, particularly to Kjell who is the first to contribute with implementation-code of new features! This proves that Open Source can actually work even on software that is totally undocumented :)

Download from here:

http://www.zgameeditor.org/index.php/Main/Download
Last edited by VilleK on Thu Jul 24, 2008 6:31 am, edited 1 time in total.
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jph_wacheski
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still fits on a 1.44 MB floppy disk!

Post by jph_wacheski »

Great! Loads of fun new features. Thanks so much again guys!
and I just realised that the whole distro still fits on a 1.44 MB floppy disk!,. too bad my current machine does not even have one! Just a nice fact though,. on to the trying out of the new stuff,. cheers.

Ok, found a bit of a problem. running in Fullscreen with any screen size that does not fit the full res of the display and I get the game displaying fine, however the off screen parts are not blacked out., instead they flicker like mad, and I can see the desktop under that,. ? It works great in a window though.
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kattle87
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Post by kattle87 »

There is something bad with kkrunchy, since it does not work with files created with the new vers.
Plus, file size has increased a lot!!! something like 13 KB uncompressed... Is everithing fine or we got some (resource?) files inside the player for mistake?
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VilleK
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Post by VilleK »

Sorry about that, I forgot a couple of important files when moving the Subversion repository and that caused the runtime files to be bigger than usual. I've updated the zip-file so it should work now.
kattle87
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Post by kattle87 »

fixed 100% :) thank you
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
slobu
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Not sure if a bug or user error :)

Post by slobu »

I'm running an Intel Mac with OSX 1.4.11 using Crossover Games 7.1.0

When I create a Mac binary it creates a single file with just the project name as the filename. When I click on that file it just brings up the terminal. When I try "sh [filename]" it says it cannot execute the binary file.

Probably a quirk of trying to run it under CrossOver Games. I'll try to compile on a real Windows machine next.
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Post by VilleK »

Did you get it to work under OS X? Please note that SDL must be installed.

http://www.zgameeditor.org/index.php/Ho ... ssPlatform
slobu
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Making Mac Binary Creates File without Extension

Post by slobu »

Tried to compile a Mac binary on a real Windows XP machine and got the same results. It outputs a file without an extension like:

MyZGEGame.

When I click on it on a OSX 10.4 machine it brings up a Terminal window.

I tried installing a SDL library for Mac with same results.

If you do decide to tweak yer Mac binary feature maybe it'd be best to create a .dmg file with the binary in it. My theory is that since Mac files have a data and a resource fork OSX doesn't know what to do about a lone file with no extension. I don't know how you'd create a .dmg file or make sure the Mac binary is in that data/resource fork format :(

I'm only an amateur programmer so don't take my theories seriously :)

P.S. Thank you for your reply!
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