Changes in 1.9.0 version:
* New property WireframeWidth on Material component.
* New property OfType on RemoveAllModels to remove all models of a specific type.
* New property MultipleSurfaces on MeshImplicit component for polygonizing multiple surfaces (much slower).
* Fixed: Animating properties of the AudioMixer no longer results in runtime crash.
* New properties CustomScreenWidth/Height on ZApplication to set custom screen size.
* New properties ViewportRatio and CustomViewportRatio on ZApplication to choose different preset ratios, or set a custom ratio.
* RenderText now renders characters with correct ratio, and new property StretchY controls for modifying character height.
* Designer: Right-click on audio envelope settings to set a exact value in a input box.
* New property MasterVolume on AudioMixer component.
Thanks to all that contributed, particularly to Kjell who is the first to contribute with implementation-code of new features! This proves that Open Source can actually work even on software that is totally undocumented
Download from here:
http://www.zgameeditor.org/index.php/Main/Download
ZGameEditor 1.9.1 (updated)
Moderator: Moderators
ZGameEditor 1.9.1 (updated)
Last edited by VilleK on Thu Jul 24, 2008 6:31 am, edited 1 time in total.
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
still fits on a 1.44 MB floppy disk!
Great! Loads of fun new features. Thanks so much again guys!
and I just realised that the whole distro still fits on a 1.44 MB floppy disk!,. too bad my current machine does not even have one! Just a nice fact though,. on to the trying out of the new stuff,. cheers.
Ok, found a bit of a problem. running in Fullscreen with any screen size that does not fit the full res of the display and I get the game displaying fine, however the off screen parts are not blacked out., instead they flicker like mad, and I can see the desktop under that,. ? It works great in a window though.
and I just realised that the whole distro still fits on a 1.44 MB floppy disk!,. too bad my current machine does not even have one! Just a nice fact though,. on to the trying out of the new stuff,. cheers.
Ok, found a bit of a problem. running in Fullscreen with any screen size that does not fit the full res of the display and I get the game displaying fine, however the off screen parts are not blacked out., instead they flicker like mad, and I can see the desktop under that,. ? It works great in a window though.
iterationGAMES.com
There is something bad with kkrunchy, since it does not work with files created with the new vers.
Plus, file size has increased a lot!!! something like 13 KB uncompressed... Is everithing fine or we got some (resource?) files inside the player for mistake?
Plus, file size has increased a lot!!! something like 13 KB uncompressed... Is everithing fine or we got some (resource?) files inside the player for mistake?
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
-=Hugo Rossi=-
Not sure if a bug or user error :)
I'm running an Intel Mac with OSX 1.4.11 using Crossover Games 7.1.0
When I create a Mac binary it creates a single file with just the project name as the filename. When I click on that file it just brings up the terminal. When I try "sh [filename]" it says it cannot execute the binary file.
Probably a quirk of trying to run it under CrossOver Games. I'll try to compile on a real Windows machine next.
When I create a Mac binary it creates a single file with just the project name as the filename. When I click on that file it just brings up the terminal. When I try "sh [filename]" it says it cannot execute the binary file.
Probably a quirk of trying to run it under CrossOver Games. I'll try to compile on a real Windows machine next.
Did you get it to work under OS X? Please note that SDL must be installed.
http://www.zgameeditor.org/index.php/Ho ... ssPlatform
http://www.zgameeditor.org/index.php/Ho ... ssPlatform
Making Mac Binary Creates File without Extension
Tried to compile a Mac binary on a real Windows XP machine and got the same results. It outputs a file without an extension like:
MyZGEGame.
When I click on it on a OSX 10.4 machine it brings up a Terminal window.
I tried installing a SDL library for Mac with same results.
If you do decide to tweak yer Mac binary feature maybe it'd be best to create a .dmg file with the binary in it. My theory is that since Mac files have a data and a resource fork OSX doesn't know what to do about a lone file with no extension. I don't know how you'd create a .dmg file or make sure the Mac binary is in that data/resource fork format
I'm only an amateur programmer so don't take my theories seriously
P.S. Thank you for your reply!
MyZGEGame.
When I click on it on a OSX 10.4 machine it brings up a Terminal window.
I tried installing a SDL library for Mac with same results.
If you do decide to tweak yer Mac binary feature maybe it'd be best to create a .dmg file with the binary in it. My theory is that since Mac files have a data and a resource fork OSX doesn't know what to do about a lone file with no extension. I don't know how you'd create a .dmg file or make sure the Mac binary is in that data/resource fork format
I'm only an amateur programmer so don't take my theories seriously
P.S. Thank you for your reply!