Hello,
I've changed my Material component's TextureScale property to a TZVector3f ( TZVector2f would be nice still ) in order to scale Textures over each axis individually. This does break backward compatibility somewhat as values entered directly in the Material component of current projects will be lost. ZExpressions accessing the TextureScale property work as if nothing has changed though.
A alternative approach would be to add a additional CustomTextureScale property of which the values are used as soon as they are not 0 ..
What do you guys think?
K
TextureScale
Moderator: Moderators
TextureScale
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