ZBlocks
Posted: Thu Sep 18, 2008 12:00 pm
Hi Everybody! After some time without an internet connection, I am here to post my 4-days work-in-progress...
This is the first game using arrays I think And I do hope you like this way of using them
This is a remake of a classic BreakOut, with an interesting new feature: isolated blocks fall like in Puzzle Bubble. The gameplay is somewhat different from the classic game: you can shoot one block and get a really great advantage, or you must care not to destroy some blocks or the whole level will fall on you. (falling blocks hurts! )
Commands:
ZX for moving the pad
WASD for moving the ball (a little cheat that will be removed )
Present features:
-Every block has its own energy (from 1 to 9).
-Falling blocks can hit static blocks and both take damage from this.
-Falling and static blocks influence the ball in a quite realistic way.
-The pad has its own life: if you are hitten by a falling block, you take as much damage as the remaining life of the falling block. When life drops to zero, the pad disappears.
-PowerUps system is almost ready, and the first 2 PowerUps (Health and SuperHealth) are already present.
Will-be-added-as-soon-I-have-time features:
-A menu.
-Possibility of setting the side on wich the blocks are attached to the walls (currently they are attacched to the upper wall but you will be able to attach them to the lateral walls of the level!)
-All the PowerUps you suggest and I am able to create
This is the first game using arrays I think And I do hope you like this way of using them
This is a remake of a classic BreakOut, with an interesting new feature: isolated blocks fall like in Puzzle Bubble. The gameplay is somewhat different from the classic game: you can shoot one block and get a really great advantage, or you must care not to destroy some blocks or the whole level will fall on you. (falling blocks hurts! )
Commands:
ZX for moving the pad
WASD for moving the ball (a little cheat that will be removed )
Present features:
-Every block has its own energy (from 1 to 9).
-Falling blocks can hit static blocks and both take damage from this.
-Falling and static blocks influence the ball in a quite realistic way.
-The pad has its own life: if you are hitten by a falling block, you take as much damage as the remaining life of the falling block. When life drops to zero, the pad disappears.
-PowerUps system is almost ready, and the first 2 PowerUps (Health and SuperHealth) are already present.
Will-be-added-as-soon-I-have-time features:
-A menu.
-Possibility of setting the side on wich the blocks are attached to the walls (currently they are attacched to the upper wall but you will be able to attach them to the lateral walls of the level!)
-All the PowerUps you suggest and I am able to create