Now some of features that would be nice to be implemented:
-Undo option
-possibility to have more projects open at the same time and then switch between them with F6 for example or from window\project1
-possibility to copy paste ZGE objects when closing one project, for example I open project1 copy the PlayerModel and then close project1, open project2 and paste PlayerModel with all components there
Few suggestions for new build of ZGE
Moderator: Moderators
Few suggestions for new build of ZGE
Yo mama's so fat that a recursive function computing her weight causes a stack overflow.
Yes clipboard support should be improved.
In the meantime, try this for moving components between projects:
Open the .zgeproj-files with a text editor like notepad.
You will see xml-text like this:
Copy and paste the text for the component you want into another project. Make sure you copy all the text between start tag and the end tag.
<Group> and </Group> for instance.
In the meantime, try this for moving components between projects:
Open the .zgeproj-files with a text editor like notepad.
You will see xml-text like this:
Code: Select all
<Group Name="Globals">
<Children>
...
</Children>
</Group> <!-- Globals -->
<Group> and </Group> for instance.
thats the exact process I used for thatVilleK wrote:Yes clipboard support should be improved.
In the meantime, try this for moving components between projects:
Open the .zgeproj-files with a text editor like notepad.
You will see xml-text like this:
Copy and paste the text for the component you want into another project. Make sure you copy all the text between start tag and the end tag.Code: Select all
<Group Name="Globals"> <Children> ... </Children> </Group> <!-- Globals -->
<Group> and </Group> for instance.
i open zgeproj files with Ultra-Edit and just copy\paste things what I want
but the problem is if the program is big, then it can take some time before I find what I want to copy and where to paste it
Yo mama's so fat that a recursive function computing her weight causes a stack overflow.