Today I merged the physics branch with trunk(r296) and latest PAPPE.pas to produce
ZGameEditor 2.0.1b Physics Edition!
http://dl.dropbox.com/u/11487426/zgameeditor-phys.zip
Theres some error when zge quit's, unsure what that is at the moment, but both projects compile and the physics project jph made works just fine.
I'm still unsure why this project died, or the complexities involved with pursuing it further. But imho PAPPE still seems to me, to be the best choice, for filesize and crossplatformability.
Physics engine PAPPE integration in ZGE
Moderator: Moderators
Good stuff! Please PM me your Google account name if you have one, and I'll give you access to commit this to Google Code (in the Zge Pappe branch).
I did not get an error while testing now but if you got something about memory it could be memory leaks. That was one of the problems I encountered with Pappe and I reported it to the author.
I did not get an error while testing now but if you got something about memory it could be memory leaks. That was one of the problems I encountered with Pappe and I reported it to the author.
Added you to the list of people with commit access to Google Code.
Please check in your changes to the "pappephysics" branch.
I've been thinking about adding a Firemonkey-branch too. If you feel up for it then please go ahead!
If you find any bugs in Pappe, please report them to BeRo. He was usually very quick in replying when I contacted him earlier.
Please check in your changes to the "pappephysics" branch.
I've been thinking about adding a Firemonkey-branch too. If you feel up for it then please go ahead!
If you find any bugs in Pappe, please report them to BeRo. He was usually very quick in replying when I contacted him earlier.