Hopefully this is an easy one,.
Just another option under the current one that brings in just the mesh geometry,. with no bitmap,. and therfore we end up with just mesh component added without all the rest,.
also the Clear and Load buttons on the current meshImport component (as generated by the import function) are broken,. if those where fixed then just adding this component to the add component menu would also work,. . It is just that I am only bringing in geometry, so each time I have to rip that part out of that whole structure and delete the rest,. obviously low priorety,. just a niceness issue.
import 3ds mesh only,.
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- jph_wacheski
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import 3ds mesh only,.
iterationGAMES.com
Hey jph,
If the mesh(es) in your 3ds file don't have a Material and Bitmap assigned to them, ZGE won't generate any Material and Bitmap components upon import either.
It does however always generate a Model containing RenderMesh components for all the imported Meshes .. which can be a little redundant.
K
If the mesh(es) in your 3ds file don't have a Material and Bitmap assigned to them, ZGE won't generate any Material and Bitmap components upon import either.
It does however always generate a Model containing RenderMesh components for all the imported Meshes .. which can be a little redundant.
K