Ambient
Moderator: Moderators
Ambient
While it's certainly no big deal to just change the ambient settings in the source ( Renderer.pas ) when you want the sole light source to have a different value then the current default ( C0.4 / A1.0 ), it might still be convenient being able to access the value dynamically from ZGE itself.
+Same goes for specularity actually .. and the Diffuse Color
*Although even better would be to have a Light Component obviously.
K
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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Hi jph,
If you're not comfortable writing GLSL from scratch, take a look at RenderMonkey. Only tried it briefly myself, but it seems to have a workflow that doesn't require much coding ( + comes with a bunch of nice GL2.0 examples ).
K
If you're not comfortable writing GLSL from scratch, take a look at RenderMonkey. Only tried it briefly myself, but it seems to have a workflow that doesn't require much coding ( + comes with a bunch of nice GL2.0 examples ).
K