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OK guys. I decided I'm the DOCS guy.
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Updated - February 25, 2013
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Updated - February 25, 2013
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- ZGameEditor.zip
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Last edited by y offs et on Tue Feb 26, 2013 3:22 am, edited 23 times in total.
"great expectations"
You should take a look at this old thread:
viewtopic.php?p=82&highlight=#82
Turshija found a tool that generates a nice Windows-help file based on the Wiki. If that tool or some other can be used to automatically generate a help file periodically from the web then we could include it in the ZGE distribution.
viewtopic.php?p=82&highlight=#82
Turshija found a tool that generates a nice Windows-help file based on the Wiki. If that tool or some other can be used to automatically generate a help file periodically from the web then we could include it in the ZGE distribution.
Nice work: I suggest adding a "hotkeys" topic.
What I know about:
-ALT+Enter to start & stop the preview
-Double click on a component in the "bitmap stacking GUI" to see how that component is contributing on the final result.
What I know about:
-ALT+Enter to start & stop the preview
-Double click on a component in the "bitmap stacking GUI" to see how that component is contributing on the final result.
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
-=Hugo Rossi=-
Yup, I'll be getting to the "bitmap stacking GUI" as soon as there is the next stable release. This will always be a release behind.
I've added a note about Alt / enter in the next getting started.
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Query - In ZExpressions, I've run across a few commands / classes / ? that must be Pascal code, as they are not described anywhere.
I'm kinda involved in some other projects / languages, and although I like Pascal, I don't think I want to get into the coding of ZEditor. If someone would expand on this area, I'll add it in.
For example :
app.mousePosition
app.cameraPosition
app.cameraRotation
I've added a note about Alt / enter in the next getting started.
.
Query - In ZExpressions, I've run across a few commands / classes / ? that must be Pascal code, as they are not described anywhere.
I'm kinda involved in some other projects / languages, and although I like Pascal, I don't think I want to get into the coding of ZEditor. If someone would expand on this area, I'll add it in.
For example :
app.mousePosition
app.cameraPosition
app.cameraRotation
Those are properties of the App (the root of the tree!) So you can just edit them as you would do with every other component property (EG: like you do after giving a name to a RenderTransformGroup or any model)
BTW: There's no way to get some Pascal Code inside any ZExpression ^^
BTW: There's no way to get some Pascal Code inside any ZExpression ^^
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
-=Hugo Rossi=-
Update May 16, 2009
With this I feel I have addressed all things I stumbled over working through the tutorials. I have also tried to example good project creation practices to set up easy update and modification.
P.S. I do read the source code section, but a lot is over my head. When you finalize a component, drop the property describes here and I'll add them in.
With this I feel I have addressed all things I stumbled over working through the tutorials. I have also tried to example good project creation practices to set up easy update and modification.
P.S. I do read the source code section, but a lot is over my head. When you finalize a component, drop the property describes here and I'll add them in.
"great expectations"