N-Back

Post screenshots, binaries and projectfiles of the projects you have made with ZGE that you want to share!

Moderator: Moderators

Post Reply
User avatar
y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

N-Back

Post by y offs et »

.
A Linear Triple N-Back machine.

----------------------------------

Platform requirements for Linux and Mac:

* OpenGL must be installed
* SDL must be installed

Also note that on Linux you must check 2 things: first of all, the file must be executable. You can set the file executable from a shell terminal with the command "chmod 755 your_file_name", or from a filemanager application. Plus, the engine looks for a lib called "libGL.so". You might have some other libs like "libGL.so.1" or "libGL.so.1.2" installed in your "usr/lib" folder. If this is the case, you can create a system link using the command "ln -s usr/lib/libGL.so.1 usr/lib/libGL.so". Root privileges are needed.

-----------------------------------

:!: Having no experience with Linux or Mac, I take on faith these users know what to do, and these releases work for you.
Attachments
LinearTripleN_Back_Win.zip
(63.08 KiB) Downloaded 1316 times
LinearTripleN_Back_Linux.zip
(103.52 KiB) Downloaded 1228 times
LinearTripleN_Back_Mac.zip
(141.69 KiB) Downloaded 1244 times
Last edited by y offs et on Fri Sep 10, 2010 4:09 pm, edited 4 times in total.
"great expectations"
User avatar
Kjell
Posts: 1910
Joined: Sat Feb 23, 2008 11:15 pm

Post by Kjell »

:)

Had never heard of a "N-Back Machine" before, but it seems like good* brain training indeed. Some suggestions ..

- Use a default setting that is legal ( right now all options start as 0 ).
- Some kind of feedback to user input during play is essential.
- A tutorial mode to explain the concept of the "game".
- Descriptions of the various menu options.
- Enable navigating up in the menu :wink:

Also, right now it feels very much like a tool ( + highscore ) instead of a game. Some more guidance in the form of missions ( sessions with predetermined settings ) might be fun.

*Quad Combination N-Back mode is absolutely lethal!

K
User avatar
diki
Posts: 140
Joined: Thu Sep 11, 2008 7:53 pm
Location: GMT+1
Contact:

Post by diki »

That is indeed a cool concept for bending your mind! Never heard of it, either; thanks for sharing it! I second Kjell's suggestions; some feedback (if that is not considered distracting) and a more comfortable menu would be nice.

If you like to, you can take the generic 'Button'-Model from my 'Cityscape'-Project (found in App>States>appstate_NewSplit>Definitions, see .>OnStart for usage hints); it is quite easy to set up and 'modular' (e.g. effortless to spawn buttons as needed).

edit: help, this is addicting!
User avatar
y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

Updated - Now triple n-back

"right now it feels very much like a tool"
Yeah, ya got me. I was supposed to make a game, and I made a tool. Boring. Sorry. :)
All the rest - Guess I should have capitalized readMe. That goes for BWS too. 8)
User avatar
jph_wacheski
Posts: 1005
Joined: Sat Feb 16, 2008 8:10 pm
Location: Canada
Contact:

Post by jph_wacheski »

My short term memory is not what it used to be,
and also, my short term memory is not what it used to be.

Yes this is an interesting concept, I think you could make it into more of a game if that is what you are after,. or just keep it more clinical, matter of tast that.

Adding some sounds in the menu when things are changed,. blip, would be nice.,. and UP key functionality ;)

Quite cool project, adding a bit more explination (how to play screen?) will add value.
iterationGAMES.com
Wodzu
Posts: 7
Joined: Fri Oct 30, 2009 11:18 am

Post by Wodzu »

Hi.

The link to the sourceforge that you have given doesn't work.

I've tried your project, make settings as suggested in the readme file but then after starting the game I was not able to do anything besides pressing the P key. (F key didn't work).

Also I have no clue how to play the game :?

PS. Ok now the link works, must be something with my network.
User avatar
y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

Final , for now.

Happy "*RAM" building!


* Random Access Memory - computer equivalent of human working memory. :)
"great expectations"
kattle87
Posts: 402
Joined: Wed Sep 26, 2007 9:06 am
Location: Italy

Post by kattle87 »

tested under Ubuntu 10.04 "Can't remember the name" Alpha 3 (I am ahead of times) and it works flawlessly after you "chmod 777 LTNB" EG: no need to rename libs.
For anyone going to try this remember that for execute the file you can double click on it, but FIRST make it executable :)
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
User avatar
y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

"great expectations"
User avatar
y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

Updated Sept 10/10

Improved "dice" graphics and minor user options.

I foresee no further changes, although some might think it could be a little "prettier".

You're welcome.
"great expectations"
User avatar
y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

Just another reason why you should try my crappy little program.


http://www.eurekalert.org/pub_releases/ ... 041513.php
"great expectations"
Post Reply