Beta release 2.0.0b
Moderator: Moderators
Updated today:
- DisableShader and DisableFBO check boxes to see what the project looks like on hardware that does not support OpenGL shaders or FBO:s
- MeshLoad-component now only refresh the source mesh when necessary
- Log2-function in scripting
- Rotation order changed from ZYX to XYZ (see discussion)
- DisableShader and DisableFBO check boxes to see what the project looks like on hardware that does not support OpenGL shaders or FBO:s
- MeshLoad-component now only refresh the source mesh when necessary
- Log2-function in scripting
- Rotation order changed from ZYX to XYZ (see discussion)
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
Oops, I forgot to do a full rebuild so an error found it's way into the editor (not the runtime) that caused time to freeze. Fixed now. Sorry about that.
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
(if there are other problems you can download the previous beta here)
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
(if there are other problems you can download the previous beta here)
Updated today:
- Double-click can now be detected using the "["-character in a KeyPress-component.
- Assigments to properties with multiple elements ("Scale", "Color" etc) is now improved so that statements such as "App.Color+=0.1" works correctly.
- Double-click can now be detected using the "["-character in a KeyPress-component.
- Assigments to properties with multiple elements ("Scale", "Color" etc) is now improved so that statements such as "App.Color+=0.1" works correctly.
Beta updated today with scripting enhancements.
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
(if there are problems you can download the previous beta here)
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
(if there are problems you can download the previous beta here)