A simple "psychedelic" lava/plasma-like effect. Can also be used as a screensaver.
P.S. I tried to find the simplest way how to achieve the desired effect without time-consuming recalculation of a large bitmap; I think usage of constant-size RenderNet is not a bad idea...
Psycho effect
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Psycho effect
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- psycho.zip
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You might want to look into shaders for these kind of things .. updating 80.000 triangles every frame is not all that cheap. Attached is a example ( not the exact same effect, but the same idea ).
K
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- Plasma.zgeproj
- (1.22 KiB) Downloaded 1131 times
Yes you are right, updating 80.000 triangles every frame is not very cheap of course. I stupidly used it just for zooming the picture out, just to make the effect more "attractive". The lava effect by itself has almost no CPU footprint; see the attached version.
Is there any way how to achieve zooming out effect with shaders without too large texture bitmap (e.g., it is fully computed by shader)? I heard that computation of Perlin noise is very expensive also in GLSL.
Is there any way how to achieve zooming out effect with shaders without too large texture bitmap (e.g., it is fully computed by shader)? I heard that computation of Perlin noise is very expensive also in GLSL.
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- psycho_simple.zgeproj
- (1.56 KiB) Downloaded 1109 times