another 3d context for editing / secondary edit camera?
Posted: Thu Apr 28, 2011 2:35 am
Would it be a good idea for a second window that had a fly-through camera that let the author see what was going on while editing & playing the game.
While building games I have to switch the camera from a flythrough camera to lay things out and make sure my 3d math is working ~correctly, then back over the the player camera. It works but its abit awkward and fiddly
While building games I have to switch the camera from a flythrough camera to lay things out and make sure my 3d math is working ~correctly, then back over the the player camera. It works but its abit awkward and fiddly