Discuss the ZGameEditor Visualizer plugin for FL-Studio.
Moderator: Moderators
Mic
Posts: 47 Joined: Mon May 30, 2011 8:10 pm
Post
by Mic » Tue Jun 21, 2011 2:24 am
In the structure
RepeatSpawnX: Repeat "Iterate X"
OnIteration
ZExpression
SpawnModel TestMod1
how do you do
if(x < 15)
{
SpawnModel TestMod1
} else{
SpawnModel TestMod2
}
Can it be done within the Project tree or is it an edit xml thing? Hints would be fine
TIA,
Mic.
Mic
Posts: 47 Joined: Mon May 30, 2011 8:10 pm
Post
by Mic » Tue Jun 21, 2011 5:55 am
Excellent. Got it.
Mic
Posts: 47 Joined: Mon May 30, 2011 8:10 pm
Post
by Mic » Tue Jun 21, 2011 6:26 am
k
did this with a Condition "Is Iteration < 15?" and an OnTrue SpawnModel 1 with an OnFalse SpawnModel 2. Now I want to add a 3rd Model.
Do I have to
Condition "Is Iteration < 10?"
OnTrue
SpawnModel1
OnFalse
OnCondition "Is Iteration < 20?"
SpawnModel2
OnFalse
SpawnModel3
or can I get to these Components with code in a ZExpression as in
if( Iteration < 10 ) {
spawnModel(Model1)
} else if( Iteration < 20 ) {
spawnModel(Model2)}
else if( Iteration <= 30 ) {
spawnModel(Model3)}
Thanks,
Mic
VilleK
Site Admin
Posts: 2366 Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:
Post
by VilleK » Tue Jun 21, 2011 8:32 am
You can use the createModel-function that was introduced in 2.0.
It is only documented
here at the moment because the documentation wiki is slightly outdated.
Mic
Posts: 47 Joined: Mon May 30, 2011 8:10 pm
Post
by Mic » Tue Jun 21, 2011 4:18 pm
Is there any info on some of the options that show up under Add Component? Stuff like CallComponent etc? As always TIA.
VilleK
Site Admin
Posts: 2366 Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:
Post
by VilleK » Tue Jun 21, 2011 6:54 pm
If you see a component or property that is not documented on the wiki then search for it on this forum and you'll find help. Nothing has been added that hasn't been discussed on these forums first.
For instance info about CallComponent can be found
here .
I should really update the wiki but unfortunately I find writing documentation very boring. Which is a shame because if it's not documented no one will use the features of course, but still this is a hobby project I'm doing for fun so things I find boring tend to be postponed
. For these reasons volunteers willing to help update the wiki is highly welcomed.
Mic
Posts: 47 Joined: Mon May 30, 2011 8:10 pm
Post
by Mic » Tue Jun 21, 2011 7:42 pm
thanks - I know all the info is out there somewhere - just having a little difficulty finding it at the moment