Pick
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Pick
For those that don't want to bother with raycasting octrees & affine transformed meshes, attached is a oldskool picking trick. Handy for certain ( 3D ) board / strategy / touch games.
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- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
humm,. I could not get it working,. seems the multi-pass rendering is not supported on android? not sure, the multi-pass demo [RenderPass.zgeproj] does not work, but that uses render targets as well,. .
anyway, this is a rather clever and useful way to get object selection in ZGE,. I would put it to use on android for some unit selection in a tactics type game idea I have,. perhaps I will do it for PC instead, since this works great currently. cheers.
anyway, this is a rather clever and useful way to get object selection in ZGE,. I would put it to use on android for some unit selection in a tactics type game idea I have,. perhaps I will do it for PC instead, since this works great currently. cheers.
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