Hi guys, it's been a long time.
I'm currently integrating my random planets in Omeganaut, and I have an interesting z order problem to show you.
Right now, I'm displaying the planet far away from the main camera with another fixed camera, so it doesn't move around with the player ship:
- pic1.png (69.34 KiB) Viewed 14239 times
The problem is that the Material's ZBuffer of the planet gets in the way of the player ship, even if the planet coordinates are very far away from everything.
- pic2.png (59.69 KiB) Viewed 14239 times
It works when I deactivate the ZBuffer of the planet and his ring:
- pic3.png (57.83 KiB) Viewed 14239 times
But then again, I need the Zbuffer activated for the ring to display correctly on the planet...
What would be the correct way in order to solve this pesky problem?