Black Bullet Hell - android for now,. PC later perhaps.
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- jph_wacheski
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- Joined: Sat Feb 16, 2008 8:10 pm
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Black Bullet Hell - android for now,. PC later perhaps.
I am reworking by game Black Bullet Hell (old GM game) for android controls and updated visuals. I still have some glitch where the player sometimes jumps,. but it is playable.
I would like to get some test reports about any issues with the rendering on different devices. I am using ClearScreenMode!=0 to get this slight screen burn effects,. I am not sure all devices will work with this setting?
Anyway still just a prototype, I will be adding some SunVox music to the levels., etc. Currently pressing 'start' gets you one level and 'options' gets you a different one. (still working one the second ones AI)
I quite like these clouds,. and the colors so far. much more to come.
NEW Version 1.2 is here; http://iterationgames.com/BlackBulletHell-debug.zip
it is an .apk file in a zipped folder,. . music now added.
I would like to get some test reports about any issues with the rendering on different devices. I am using ClearScreenMode!=0 to get this slight screen burn effects,. I am not sure all devices will work with this setting?
Anyway still just a prototype, I will be adding some SunVox music to the levels., etc. Currently pressing 'start' gets you one level and 'options' gets you a different one. (still working one the second ones AI)
I quite like these clouds,. and the colors so far. much more to come.
NEW Version 1.2 is here; http://iterationgames.com/BlackBulletHell-debug.zip
it is an .apk file in a zipped folder,. . music now added.
Last edited by jph_wacheski on Sat Jan 12, 2013 4:31 pm, edited 2 times in total.
iterationGAMES.com
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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My bad! It should look something like these images,. just wondering if doing the screen clear myself works on all devices,. I suspect it should, however I recall some issues using it on some PC vid-cards.
There are some control instructions on the title screen;
( though you have to wait for them to cycle round )
one finger MOVE, two finger AIM
HOLD to fire, RELEASE to collect
collect PODSs to advance,..
same basic game play I always tend towards,. when I get the basics down I will add more interesting bits.
There are some control instructions on the title screen;
( though you have to wait for them to cycle round )
one finger MOVE, two finger AIM
HOLD to fire, RELEASE to collect
collect PODSs to advance,..
same basic game play I always tend towards,. when I get the basics down I will add more interesting bits.
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- bbh_1.png (231.88 KiB) Viewed 41124 times
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- bbh_2.png (212.62 KiB) Viewed 41124 times
iterationGAMES.com
You are right - the print was a bit too small for my eyes.
My immediate problem playing this is I need a manicure - fingernails don't conduct, and when you are holding the phone in one hand, positive connection of two fingers is hard, not to mention the flying elbow.
Tablet concept.
My immediate problem playing this is I need a manicure - fingernails don't conduct, and when you are holding the phone in one hand, positive connection of two fingers is hard, not to mention the flying elbow.
Tablet concept.
"great expectations"
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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Updated the original posted file, I added the SunVox player and a couple test tracks, one for each level,. let me know if this is working on your devices. I had to put it on my site as there is a 1mb limit in the forum. (one of my tracks is an old FastTracker Mod using samples,.)
the music playback is perfect here, and am also still using the sounds from ZGE,. I was going to move them over to SunVox to jsut use one sound engine but perhaps it is ok to have both sound engines running?,. is working great on nexus 7 anyhow.
One issue is that when minimizing the app the music continues,. is there any hook currently in ZGE for when the app looses focus,. or what every they call in on android? I would stop the music playback if I could, as it is you have to manually swipe it off the recent apps list to kill the music. Otherwise it is working well,. I load two tracks, and play them on each respective level. More to come this is all tests still.
the music playback is perfect here, and am also still using the sounds from ZGE,. I was going to move them over to SunVox to jsut use one sound engine but perhaps it is ok to have both sound engines running?,. is working great on nexus 7 anyhow.
One issue is that when minimizing the app the music continues,. is there any hook currently in ZGE for when the app looses focus,. or what every they call in on android? I would stop the music playback if I could, as it is you have to manually swipe it off the recent apps list to kill the music. Otherwise it is working well,. I load two tracks, and play them on each respective level. More to come this is all tests still.
iterationGAMES.com
Updated forum attachment limits to 10mb.
The game looks and sounds nice. I get some kind of strange graphical glitch where the screen contents is duplicated 4 times vertically at different alpha levels. Not sure what could cause that.
We should add an event for when the app loses focus so music can be turned off. I noticed this in Rado1s game too.
I am researching how to implement ES 2.0 at the moment. Hoping to get something going there soon.
The game looks and sounds nice. I get some kind of strange graphical glitch where the screen contents is duplicated 4 times vertically at different alpha levels. Not sure what could cause that.
We should add an event for when the app loses focus so music can be turned off. I noticed this in Rado1s game too.
I am researching how to implement ES 2.0 at the moment. Hoping to get something going there soon.
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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Can I get a screen grab of the graphic glitch? I am doing the screen clearing,. to get some 'free' trail blur effects,. however if it is not going to work across most devices I may drop it. perhaps for some ES 2.0 tricks then,. .
If we can get a value from the "back" and "home" buttons, then we could toggle the music off when they are pressed,. as well as other options.
It is workable as is, I will just add a note about it in the help text. Interested so see what comes from the ES 2.0 resurch. cheers.
If we can get a value from the "back" and "home" buttons, then we could toggle the music off when they are pressed,. as well as other options.
It is workable as is, I will just add a note about it in the help text. Interested so see what comes from the ES 2.0 resurch. cheers.
iterationGAMES.com
actually my phone has 2.3.7 (custom ROM) and i tried the game while running 4.1.2 (custom ROM).VilleK wrote:An Android 2.2 device? ZGE supports 2.2 but SunVox requires 2.3 so this could be the reason it doesn't work.
I think ZGE needs high requirements... since the processor of my phone is only 800Mhz... ARMv6
isn´t that the reason?
Hi Imerion,
If you're targeting OpenGL ES 2.0 / 2.0 ( or higher ) i'd recommend using a RenderTarget instead though.
Attached is a example.
K
The ZApplication component has a ClearScreenMode property that disables clearing the primary frame-buffer when it's non-zero. In other words, when the property is set to for example 1 ( which is non-zero ), all rendering is done on top of what was previously on-screen. You can "abuse" this by clearing the screen yourself using a semi-transparent material to "dim" what was previously on-screen .. this gives you a motion-blur type effect.Imerion wrote:A bit late to post in this thread perhaps, but how is this "ClearScreenMode!=0" effect achieved?
If you're targeting OpenGL ES 2.0 / 2.0 ( or higher ) i'd recommend using a RenderTarget instead though.
Attached is a example.
K
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- Clear.png (11.29 KiB) Viewed 39471 times
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- Clear.zgeproj
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