Search found 127 matches
- Tue May 22, 2012 3:58 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
jph, your game looks and feels better and better every day ;) Just few suggestions: -less particles, even Galaxy Note with dual core CPU struggles sometimes and get FPS drop, maybe add a details low,medium,high option? (-1 if you are targeting only devices with strong hardware) -don't cut off phone ...
- Sun May 20, 2012 9:54 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
Rado1, that is awesome ! :) Reminds me of fruit slice/fruit ninja a little bit, you should add some kind of bonus if you pick up more than one object with delay less than XX milliseconds or something like that (also combo, pick up as much orange objects as you can without picking up red ones) ... @ ...
- Tue May 15, 2012 9:53 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
http://opensignalmaps.com/reports/fragmentation.php? Interesting page explaining Android's biggest problem - fragmentation! You can see chart from April 2012 where you can see that there are roughly around 20.5% Android 2.2 users , 6.6% Android 2.1 which is still a lot, and you can't really cut off ...
- Mon May 14, 2012 2:35 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
This is great, good job jph! :) On Galaxy Note i get 55 - 58 fps, and I get frame drop to 40-50 when all enemies respawn (after I die), but Note is a beast with 1.4 GHz dual core + nice GPU + I got ICS since 3 days ago which also boosts phone performance alot. In the last version you posted few daya...
- Thu May 10, 2012 11:09 am
- Forum: General discussion
- Topic: Recursive Drawing
- Replies: 0
- Views: 6931
Recursive Drawing
http://recursivedrawing.com/
Something really fun I stumbled upon
Could be used for inspiration in ZGE + its fun to experiment with, because it should be easy to recreate any shape and use it as background or objects
Something really fun I stumbled upon
Could be used for inspiration in ZGE + its fun to experiment with, because it should be easy to recreate any shape and use it as background or objects
- Mon May 07, 2012 4:08 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
- Thu May 03, 2012 8:46 am
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
Jph: I thought all Android devices used sd-cards for user created files. Where does it store data then, like pictures taken with the camera? My Galaxy Note has two storages (internal 16GB and external SD card), and ZGE loaded .dat file from internal by default :) Usually tablets have large internal...
- Tue May 01, 2012 9:52 am
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 475756
- Sun Nov 15, 2009 7:37 pm
- Forum: Feature requests
- Topic: Opening website?
- Replies: 3
- Views: 8480
Opening website?
Hello, long time no see ... you've probably forgot about me ... ^_^ I'm playing with PHP for a while combining with many different things... from Counter Strike AMXMODX plugins to making GameTracker-like website and stand-alone PHP applications like e-shops... Now I was thinking if it could be possi...
- Tue Dec 16, 2008 2:43 pm
- Forum: Tips'n'Tricks
- Topic: KeyPress' onReleased alternative
- Replies: 5
- Views: 11869
- Wed Dec 10, 2008 11:47 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 83638
- Tue Dec 09, 2008 2:37 pm
- Forum: Tips'n'Tricks
- Topic: KeyPress' onReleased alternative
- Replies: 5
- Views: 11869
KeyPress' onReleased alternative
Here is my way of onReleased alternative ...
I am sure there is something more elegant and better Kjell and JPH are using...
I am sure there is something more elegant and better Kjell and JPH are using...
- Tue Dec 09, 2008 2:19 pm
- Forum: Feature requests
- Topic: KeyPress?
- Replies: 3
- Views: 7609
KeyPress?
hey
I want to add that KeyPress component needs OnReleased subtree next to OnPressed subtree ...
I know there is a way to "emulate" it with additional variable, but that can just make things more complicated, and with OnReleased things can get more elegant ...
Cheers,
Boris
I want to add that KeyPress component needs OnReleased subtree next to OnPressed subtree ...
I know there is a way to "emulate" it with additional variable, but that can just make things more complicated, and with OnReleased things can get more elegant ...
Cheers,
Boris
- Wed Nov 26, 2008 9:56 am
- Forum: Feature requests
- Topic: strings?
- Replies: 10
- Views: 14011
strings?
Weird thing we still don't have strings in ZGE ? I don't think it would be that hard to implement ... some DefineString component, with its functions, that can be used in RenderText would be useful for any score keeping, and about reading strings, it can be hacked somehow to make it easy ... :) You ...
- Wed Nov 26, 2008 9:33 am
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 14412
heh, coincidence I have started learning SDL 1 week ago, and I tried doing something in SDL_net ... The bad thing is that when distributing exe file, you have to keep sdl.dll and sdl_net.dll files in the same directory as exe file, because the program cannot start without it ... And sdl.dll is 232kb...