Very nice

It works great here, (tablet running 4.0.3), I seem to get very low latency,. or none at all. I uploaded a video to youtube so you can see/hear it [
http://youtu.be/LjzE146JFwE ]. Perhaps 2.1 is just too far back? I noticed that some music apps require "Android 2.3 or higher" see;
http://www.mikrosonic.com/rd3hd
Anyway, I tried a few different sound techniques that I use on PC games, and all seems to be working correctly. I think there may be one bug that I did notice; I had added; Sound5.Pan=CurrentModel.Position.x*.01; and this causes a crash on the device but not on the pc. (not hugely important I just commented it out and works fine)
The 44Khz sound seems fine,. all the sound in here (w/ two delays running) seems to have no noticeable impact on performance. I have noticed that using Alpha/One blending vs Alpha/OneMinusSourceAlpha made a noticeable difference when used on lots of particles. I will keep testing things that may improve speed,. and let you know if I notice any interesting things.
It is great to support as many of the older devices as possible, however I am mainly interested to put things on the newer tablets, (bigger screen/finer control/etc), so if device legacy support is possible then cool, but right now it is working great on tablets!
Yes, I will see how many games I can port over,. although I find the touch screen is more suited to very different games from what I would make for a PC. I do have many unfinished experiments, that can easily be adapted to gesture/tap controls, so perhaps I will do some new but simple things based off those. It is very cool to be able to create games for this hardware, and quite easy with this setup.
I will do a bit more on this, and then we can test out your process for finalizing it for the store,. perhaps you should monetize the engine at this point by taking a cut of android sales?? Could fund a new tablet for you,. anyway, once again, thanks for your efforts Ville. You roc!