
The blog is kept up-to-date, so he will answer emails (I hope)... Ville, it's up to you! You have to convince him

BTW: ask if we can use his EXE packer and redistribute it

Moderator: Moderators
Yes, I think also so.kattle87 wrote:WelcomeI hope you will find ZGE interesting, because with your help/suggestions I think we can do quite a lot of things
Yes, I'm farbrausch memberkattle87 wrote:BTW: what do you mean exactly with "My primary demogroup: farbrausch"? Are you part of the crew???
Yes, the base functions of the physics engine works already pretty very well, only the ragdoll object joint routines are a bit buggy yet, but this should be bugfixablejph_wacheski wrote:Hi BeRo! your physics is quite advanced and would make a great addition to ZGE, I can see some great physics based gameplay coming out of that!
Yes, BR404 has two modes for this:jph_wacheski wrote: I have used the V2 synth in BUZZ and it is a great system,. will your plug-in work in a similar way, i.e. capturing notes and parameter changes,. generating a tinny file to re-play in the player? if so, a component to playback those song files in ZGE would be very welcome,.
I'm sure whatever you choose to contibute to the ZGE will be well recived here,. . TUM looks like some great fun,. is really too bad I am stranded on this side of the pond,. otherwise I would make the effort to attend some of these events you oldworlders get to enjoy,.