
Some bugs / suggestions.
- When using multiple Wireframe Materials with various widths in one render pass, the first width is used for all.
- When loading a 24-bit Bitmap into a Bitmap Component that previously held a 32-bit Bitmap, the Alpha Channel isn't updated to none ( causes error ).
- Reloading a Bitmap that is used by a Font Component doesn't result in the Font being updated in the Editor instantly .. caching problem?
- While it's not possible to retrieve the current Viewport Ratio it might make more sense to confine the MousePosition coordinates to the active region instead of the Window for the time being.
- A model using 3D Collision with bounds of zero can return collision, while a 2D Collision can't. Bit inconsistent perhaps?
+ There is a huge performance difference between using a MeshExpression on a imported Mesh in the Editor ( slow ) and build executables.
K