k first off im having real trouble figuring out how exactly reading from text files works, I keep editting the FPS sample but they come out nothing like what I type. So im clueless as to how exactly it reads from the file
say I type a line like this xxxxx
editor seems to read that the same as
x
x
x
x
both be going across, only theres a space between the walls on the line going down. im sure its a noob misunderstanding of a simple feature, but I just dont get it.
EDIT: Just occured to me that maybe because im on Linux texts I edit dont have same char values?, but I think I had same problem on windows PC when i tried first
Second, how can you create fancy 3D models like the wolf head in the FPS sample, is there a way to load meshes? (in the sample theres a component labelled MeshImport) but the option of importing anything is hashed out and I dont see a MeshImport when I try add one. Is that an old feature that was taken out/replaced?
And in other games I see meshs made with code ala MeshExpression, how exactly do people manage that? just know how to manuipulate models offhand with code alone through practice or making a model in some external program that can export code?
Is there any way to alter the properties of indivual models, like say I have several bricks and I want one brick to turn red or something by pressing a button without effecting all the other models of the same type
Probably have more questions just cant think of'em right now, thankies for any help

If I manage to stick with it and figure it out im going to try make a turn based strategy game