Hello all.
I'm glad to have found this amazing tool. Thanks for making it.
I'd just like to know if there's a way of sending data to the game exe before it runs.
What I really want to have at the end of the day is a custom launcher for a game, where you can have your own logo and define resolution and graphic settings before running the game. I know about ShowOptionsDialog but I'm not sure if it can be customized.
I'm not sure if this is possible. Any guidance is appreciated.
Thank you
Passing arguments to the generated exe files
Moderator: Moderators
Hi,
Unfortunately there is no way to customize the launcher from within the editor. However, ZGE is open-source, so in case you're comfortable with Delphi / Pascal, you can adjust the launcher in the source.
While I'm personally not a big fan of having a launcher up front of PC games ( I prefer having a separate configuration tool ), I do agree that there should be some improvements in this area still .. and have mentioned this a couple of times on the forum already ( briefly here and here ).
With the current build I prefer just using the "Use Desktop Resolution" ScreenMode.
K
Unfortunately there is no way to customize the launcher from within the editor. However, ZGE is open-source, so in case you're comfortable with Delphi / Pascal, you can adjust the launcher in the source.
While I'm personally not a big fan of having a launcher up front of PC games ( I prefer having a separate configuration tool ), I do agree that there should be some improvements in this area still .. and have mentioned this a couple of times on the forum already ( briefly here and here ).
With the current build I prefer just using the "Use Desktop Resolution" ScreenMode.
K
Hi and welcome!
What Kjell said, but let me just add this:
With a Windows resource editor such as http://www.angusj.com/resourcehacker/ you should be able to edit the option dialog in your final exe-file. Obviously it's a bit of work to do this every time you create a exe-file you want to distribute and I'm not sure if it allows you to add a custom logo, but currently it's the only way I'm afraid unless you are prepared to use the ZGE-source code and make your own customizations.
/Ville
edit: you can edit the dialog in "player.bin", this makes every zge-generated exe have the updated dialog.
What Kjell said, but let me just add this:
With a Windows resource editor such as http://www.angusj.com/resourcehacker/ you should be able to edit the option dialog in your final exe-file. Obviously it's a bit of work to do this every time you create a exe-file you want to distribute and I'm not sure if it allows you to add a custom logo, but currently it's the only way I'm afraid unless you are prepared to use the ZGE-source code and make your own customizations.
/Ville
edit: you can edit the dialog in "player.bin", this makes every zge-generated exe have the updated dialog.