I'd like to share the first thing I built with ZGE.
No moles and no usable hammers yet. I'm modeling everything in ZGE which is quite the trip.
Dang Moles Game
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Dang Moles Game
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- DangMolesGame.zip
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- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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nice project, and
Anyway, i noticed that the camera slighly moves when you change the selected point (just a single pixel shift): was it meant for some reason?
quote.If the nets are all at the same z could you not just compute the transparency mixing in the actual texture inplace of doing it realtime?
Anyway, i noticed that the camera slighly moves when you change the selected point (just a single pixel shift): was it meant for some reason?
Thanks for the feedback everyone.
The Net has an X and Y count of 3 and there are 4 of them. The noise is built with a BitmapExpression and textured onto the nets. There is no vertex displacement occurring so it shouldn't be too intensive.
The camera moves slightly so the motion has a little more impact. It's purely cosmetic; I feel it is better compared to a static camera. Is it bothersome? It probably will not be too noticeable once there is action going on in the game.
Thanks
The Net has an X and Y count of 3 and there are 4 of them. The noise is built with a BitmapExpression and textured onto the nets. There is no vertex displacement occurring so it shouldn't be too intensive.
The camera moves slightly so the motion has a little more impact. It's purely cosmetic; I feel it is better compared to a static camera. Is it bothersome? It probably will not be too noticeable once there is action going on in the game.
Thanks